[Mono-winforms-list] Patch (and possible bug) Fix Checkbox Check rendering
John BouAntoun
jba-mono@optusnet.com.au
Wed, 13 Oct 2004 23:38:18 +1000
--=-kz1RPW+ZpQ+J/q6FrFOA
Content-Type: text/plain
Content-Transfer-Encoding: 7bit
Hi guys,
This patch fixes the following issues:
1) Fix check rendering (centre correctly for normal style, offset
correctly for flatstyle).
2) Fix border color usage (use backcolor) for flatstyle.popup
3) Use checkbox.Capture instead of checkbox.is_pressed when rendering
flatstyle states.
Now for the possible bug that this patch exposes:
this is how to reproduce it first.
Click and hold mouse over a flatstyle check box
move the mouse out side the radio button
observe that the pressed effect is still rendered (correctly)
release the mouse button outside the check box
observe that the checkbox still has the pressed effect rendered
(incorrectly).
I suspect it is one of the following (in order of probability)
1) The Capture property setter is not causing the control to re-render
itself when it's being changed.
2 or the Capture property is not being set to false when the mouse
button is released outside the control.
JBA
--=-kz1RPW+ZpQ+J/q6FrFOA
Content-Disposition: attachment; filename=CheckButtonRenderCheckFix.patch
Content-Type: text/x-patch; name=CheckButtonRenderCheckFix.patch; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit
Index: System.Windows.Forms/ThemeWin32Classic.cs
===================================================================
RCS file: /cvs/public/mcs/class/Managed.Windows.Forms/System.Windows.Forms/ThemeWin32Classic.cs,v
retrieving revision 1.46
diff -u -r1.46 ThemeWin32Classic.cs
--- System.Windows.Forms/ThemeWin32Classic.cs 13 Oct 2004 03:48:15 -0000 1.46
+++ System.Windows.Forms/ThemeWin32Classic.cs 13 Oct 2004 12:09:14 -0000
@@ -639,26 +639,32 @@
// renders a checkBox with the Flat and Popup FlatStyle
private void DrawFlatStyleCheckBox (Graphics graphics, Rectangle rectangle, CheckBox checkbox)
{
- Pen pen;
- int lineWidth;
+ Pen pen;
Rectangle rect;
Rectangle checkbox_rectangle;
Rectangle fill_rectangle;
+ int lineWidth;
int Scale;
-
- // first clip the last pixel of the height and width (windows compat)
- checkbox_rectangle = new Rectangle(rectangle.X, rectangle.Y, Math.Max(rectangle.Width-1, 0), Math.Max(rectangle.Height-1,0));
- // clip the fill rectangle
- fill_rectangle = new Rectangle(rectangle.X+1, rectangle.Y+1, Math.Max(rectangle.Width-2, 0), Math.Max(rectangle.Height-2,0));
+ // set up our rectangles first
+ if (checkbox.FlatStyle == FlatStyle.Popup && checkbox.is_entered) {
+ // clip one pixel from bottom right for non popup rendered checkboxes
+ checkbox_rectangle = new Rectangle(rectangle.X, rectangle.Y, Math.Max(rectangle.Width-1, 0), Math.Max(rectangle.Height-1,0));
+ fill_rectangle = new Rectangle(checkbox_rectangle.X+1, checkbox_rectangle.Y+1, Math.Max(checkbox_rectangle.Width-3, 0), Math.Max(checkbox_rectangle.Height-3,0));
+ } else {
+ // clip two pixels from bottom right for non popup rendered checkboxes
+ checkbox_rectangle = new Rectangle(rectangle.X, rectangle.Y, Math.Max(rectangle.Width-2, 0), Math.Max(rectangle.Height-2,0));
+ fill_rectangle = new Rectangle(checkbox_rectangle.X+1, checkbox_rectangle.Y+1, Math.Max(checkbox_rectangle.Width-2, 0), Math.Max(checkbox_rectangle.Height-2,0));
+ }
+
// if disabled render in disabled state
if (checkbox.Enabled) {
// process the state of the checkbox
- if (checkbox.is_entered || checkbox.is_pressed) {
+ if (checkbox.is_entered || checkbox.Capture) {
// decide on which background color to use
- if (checkbox.FlatStyle == FlatStyle.Popup && checkbox.is_entered && checkbox.is_pressed) {
+ if (checkbox.FlatStyle == FlatStyle.Popup && checkbox.is_entered && checkbox.Capture) {
graphics.FillRectangle(ResPool.GetSolidBrush (checkbox.BackColor), fill_rectangle);
- } else if (checkbox.FlatStyle == FlatStyle.Flat && !(checkbox.is_entered && checkbox.is_pressed)) {
+ } else if (checkbox.FlatStyle == FlatStyle.Flat && !(checkbox.is_entered && checkbox.Capture)) {
graphics.FillRectangle(ResPool.GetSolidBrush (ControlPaint.Light(checkbox.BackColor)), fill_rectangle);
} else {
// use regular window background color
@@ -670,7 +676,7 @@
ControlPaint.DrawBorder(graphics, checkbox_rectangle, checkbox.ForeColor, ButtonBorderStyle.Solid);
} else {
// draw sunken effect
- CPDrawBorder3D (graphics, checkbox_rectangle, Border3DStyle.SunkenInner, Border3DSide.Bottom | Border3DSide.Right, ColorButtonFace);
+ CPDrawBorder3D (graphics, checkbox_rectangle, Border3DStyle.SunkenInner, Border3DSide.Bottom | Border3DSide.Right, checkbox.BackColor);
// draw top left
graphics.DrawLine(ResPool.GetPen (ControlPaint.DarkDark (checkbox.BackColor)), checkbox_rectangle.X, checkbox_rectangle.Y, checkbox_rectangle.X, checkbox_rectangle.Y+checkbox_rectangle.Height);
graphics.DrawLine(ResPool.GetPen (ControlPaint.DarkDark (checkbox.BackColor)), checkbox_rectangle.X, checkbox_rectangle.Y, Math.Max(checkbox_rectangle.X + checkbox_rectangle.Width - 1, 0), checkbox_rectangle.Y);
@@ -695,10 +701,11 @@
}
/* Make sure we've got at least a line width of 1 */
- lineWidth=Math.Max(3, rectangle.Width/6);
- Scale=Math.Max(1, rectangle.Width/12);
-
- rect=new Rectangle(rectangle.X+lineWidth, rectangle.Y+lineWidth, rectangle.Width-lineWidth*2, rectangle.Height-lineWidth*2);
+ lineWidth = Math.Max(3, fill_rectangle.Width/3);
+ Scale=Math.Max(1, fill_rectangle.Width/9);
+
+ // flat style check box is rendered inside a rectangle shifted down by one
+ rect=new Rectangle(fill_rectangle.X, fill_rectangle.Y+1, fill_rectangle.Width, fill_rectangle.Height);
if (checkbox.Enabled) {
pen=ResPool.GetPen(checkbox.ForeColor);
} else {
@@ -711,7 +718,6 @@
graphics.DrawLine(pen, rect.Left+lineWidth/2, rect.Top+lineWidth+i, rect.Left+lineWidth/2+2*Scale, rect.Top+lineWidth+2*Scale+i);
graphics.DrawLine(pen, rect.Left+lineWidth/2+2*Scale, rect.Top+lineWidth+2*Scale+i, rect.Left+lineWidth/2+6*Scale, rect.Top+lineWidth-2*Scale+i);
}
-
}
}
@@ -3207,7 +3213,8 @@
lineWidth=Math.Max(3, rectangle.Width/6);
Scale=Math.Max(1, rectangle.Width/12);
- rect=new Rectangle(rectangle.X+lineWidth, rectangle.Y+lineWidth, rectangle.Width-lineWidth*2, rectangle.Height-lineWidth*2);
+ // define a rectangle inside the border area
+ rect=new Rectangle(rectangle.X+2, rectangle.Y+2, rectangle.Width-4, rectangle.Height-4);
if ((State & DrawFrameControlStates.Inactive)!=0) {
pen=SystemPens.ControlDark;
} else {
--=-kz1RPW+ZpQ+J/q6FrFOA--