[Mono-winforms-list] Re: Showing a Messagebox
s.livingstone@btinternet.com
s.livingstone@btinternet.com
Fri, 17 Oct 2003 09:26:21 +0100 (BST)
Hi Jordi - sorry for the delay... last day in this job and lot of running around.
So, on Windows i am running under the v1.1 .net runtime and NOT using Mono at all under Windows (i hope my mails before didn't cuase confusion on this!). I am *only* running Mono under Redhat Linux (i had tried to get Cygwin working, but gave up after unsuccessfully trying to get everything working together).
The code is below, however when i compile it i can only get "mcs hellopop.cs /r:System.Windows.Forms /r:System.Data /r:System.Windows.Forms" to compile this. If i try to include the references to System.Collections or System.Component model it tells me it cannot find these assemblies and true enough they are not in the /lib/... directory where the other ones are. Will this affect it?? I looking at the go-mono site and it seems to indicate these are available, but i'm not sure where they would be.
Any help much appreciated.
- Steven
============================================
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
namespace HelloPop
{
/// <summary>
/// Summary description for hellopop.
/// </summary>
public class hellopop : System.Windows.Forms.Form
{
private System.Windows.Forms.Button button1;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
public hellopop()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(144, 24);
this.button1.Name = "button1";
this.button1.TabIndex = 0;
this.button1.Text = "button1";
this.button1.Click = new System.EventHandler(this.button1_Click);
//
// hellopop
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(292, 273);
this.Controls.Add(this.button1);
this.Name = "hellopop";
this.Text = "hellopop";
this.ResumeLayout(false);
}
#endregion
private void button1_Click(object sender, System.EventArgs e)
{
MessageBox.Show("hello world");
}
}
}
============================================
>When you run your example under Windows are you using Mono under >Windows to
>execute it (mono application.exe) or are you using the >Microsoft .Net runtime
>to run it (./application). Can you post your little sample?
>Thanks,