[Mono-ue] Estimated release date, access to repository

Mikayla Hutchinson m.j.hutchinson at gmail.com
Mon Mar 13 15:56:12 UTC 2017


Yes, we are aware of this. It's a little more complicated for us for
various reasons, but we are working on it.

Thanks,
Mikayla

On 10 March 2017 at 15:09, Miłosz Kosobucki <mikom3 at gmail.com> wrote:
> Hey,
>
> as far as I know. Every repository that is forked from
> https://github.com/EpicGames/UnrealEngine
> also becomes a private repository that is accessible only to people having
> acces to the upstream.
>
> This is what Łukasz was referring to. See for example how Nvidia shares
> their GameWorks changes:
> https://github.com/NvPhysX/UnrealEngine
>
> This is what the EULA is saying:
>
>> Any public Distribution (i.e., intended for Engine Licensees generally)
>> which includes Engine Tools (including as modified by you under the License)
>> must take place either through the Marketplace (e.g., for distributing a
>> Product’s modding tool or editor to end users) or through a fork of Epic’s
>> GitHub UnrealEngine Network (e.g., for distributing source code).
>
>
> So it seems, that creating a for of Epic's repo and putting the changes
> there is a way to go and it
> wouldn't require any eligibility checks on your side. GitHub does that for
> you.
>
> --
> Miłosz Kosobucki
>
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