[Mono-ue] Mono for Unreal and .net Core

Preston coveredmirror at gmail.com
Tue Nov 1 16:53:38 UTC 2016


Has there been any news about the plugin? There hasn't been an update
posted on the https://mono-ue.github.io/ yet and the download link still
points to the old email thread about citing problems with the Unreal EULA.

Thanks,
Preston

On Tue, Oct 25, 2016 at 5:53 PM, <nitro52 at iinet.net.au> wrote:

> Thanks for the insight. Either way having acess to c# in UE will be great.
> Cant wait to get another working version
>
> On 26 Oct 2016 4:05 AM, Mikayla Hutchinson <m.j.hutchinson at gmail.com>
> wrote:
>
> >
>
> > Mono is already using a fair bit of code from .NET Core. It's too early
> to say exactly what the long term will be but we'll definitely be
> sharing/converging more over time.
> >
> > Today, Mono is easier to embed (especially the low level stuff we're
> doing) and supports a number of gaming platforms that .NET Core does not
> such as iOS/tvOS, Android, and PS4. Mono also has a GC Bridge (developed
> for Android) that allows two GCs to work together, which will be very
> useful for the UE integration.
> >
> > - mikayla
> >
> >
> > On Oct 25, 2016 14:50, "Ryan Burnham" <rburnham at iinet.net.au> wrote:
>
> >>
>
> >> Hi guys,
> >>
> >>
> >>
> >> Since last time it was decided to stop working on mono for unreal I
> looked into some possible alternatives. I had always planned to start
> working on a C# script plugin for Unreal. I did some research I thought it
> should be possible using the C# script engine in .net core (I think this is
> it https://github.com/dotnet/roslyn/wiki/Scripting-API-Samples ), along
> with something like Omnisharp for syntax highlighting
> https://packagecontrol.io/packages/OmniSharp.
> >>
> >>
> >>
> >> I never got the time to investigate further but now that mono for UE is
> back I won’t have to. I was wondering though what are your thoughts on
> using .net core instead of Mono? What are the any pros and cons for either
> or? It seems like .net core will continue to develop into a cross platform
> framework as well, sure mono has a good head start but will it one day be
> irrelevant or perhaps merge with .net core?
> >>
> >>
> >>
> >> Regards Ryan
> >>
> >>
> >>
> >>
> >> _______________________________________________
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> >> http://lists.dot.net/mailman/listinfo/mono-ue
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> >>
>
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>
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