[Mono-ue] Compiling first objects

David Ford davidfordaus at gmail.com
Wed May 20 21:06:13 UTC 2015


Hi Gaetan - if this is with the latest Unreal are you able to give us any
steps for compilation, and would you be able to provide a download link for
the compiled plugin ?  This would help a lot of us in the community that
don't have time or resources to compile it ourselves.

I have to say that I believe that either someone from the Mono team or
Unreal team could probably do this as part of the Unreal release process,
so that the need to have N people perform the compilation process becomes
just 1...

Thanks  ! - David


On 21 May 2015 at 01:08, Gaëtan Le Barbé <gaetan.lebarbe at malkyrs.com> wrote:

>  My bad, I found how to solve the problem, I just had to set the solution
> configuration to Development Editor, and set the platform to Win64. This is
> written in the installation process to build with Visual studio, but not in
> getting started.
>
> Gaëtan Le Barbé
>
> Le 20/05/2015 16:21, Gaëtan Le Barbé wrote :
>
> Hello everyone,
> I succeeded in building Mono for Unreal and creating a first project.
> But each time I try to build this project I get missing assembly or
> reference for everything related to Unreal like this:
> " using UnrealEngine.Runtime; "
> " \Unreal
> Projects\Iriel_GUI_Unreal\Source\Iriel_GUI_UnrealMono\EngineLoader.cs(7,7):
> Error CS0246: The type or namespace name 'UnrealEngine' could not be found
> (are you missing a using directive or an assembly reference?) (CS0246)
> (Iriel_GUI_UnrealMono)"
>
> Indeed, the assemblies do not appear to be referenced by the project. But
> this is not explained in the "getting started" page on the website and I
> do not know where to find them.
>
> Thanks in advance for any help.
> Gaëtan Le Barbé
>
>
>
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-- 
Best regards

David Ford
0421 659 552
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