[Mono-ue] Crash

Alexander Borzenkov okean3519 at gmail.com
Tue Mar 17 04:31:33 UTC 2015


Well,  firstly,  i created default mono actor and built it without any
errors,  then created blueprint based on this actor. Finally,  i added to
actor empty function with tags [UFunction, BlueprintCallable] and built it
without errors too. After this actions ue4 freezed and throw error.
17 марта 2015 г. 7:04 пользователь "Michael Hutchinson" <
m.j.hutchinson at gmail.com> написал:

> I haven't seen that error, but it's definitely a bug. Maybe you have
> some usecase that I didn't test?
>
> It looks like this is happening in my latest fix for actors ticking in
> non-Editor builds.
>
> -m
>
> On 16 March 2015 at 23:51, Alexander Borzenkov <okean3519 at gmail.com>
> wrote:
> > Hello. There are some issue that crashing UE4 with Mono. In a few minutes
> > after compiling of simple actor code, UE4 gets 2.5 GB operative memory
> and
> > freezes, throwing Fatal error. Is it my own problem or plugin error ?
> >
> > Error text:
> >
> > Fatal error!
> >
> > UMonoUnrealClass::MonoClassConstructor() 0xddede386 + 0 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\plugins\xamarinue4\monoruntime\source\monoruntime\private\monounrealclass.cpp:434]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll]
> > StaticConstructObject() 0xed20325b + 102 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2197]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
> > StaticDuplicateObjectEx() 0xed203776 + 143 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1422]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
> > StaticDuplicateObject() 0xed203537 + 10 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1382]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
> > FBlueprintCompileReinstancer::FBlueprintCompileReinstancer() 0xe80e2359
> + 90
> > bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:93]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
> > FKismetEditorUtilities::CompileBlueprint() 0xe8100083 + 18 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:370]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
> > FBlueprintCompileReinstancer::ReinstanceObjects() 0xe812584a + 0 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:216]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
> > FUClassHotReloadReinstancer::ReinstanceClass() 0xe7dfd7c7 + 10 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\editor\unrealed\private\unrealed.cpp:202]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
> > FMonoBindings::ReloadClass::FinishReload() 0xddecb49e + 0 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\plugins\xamarinue4\monoruntime\source\monoruntime\private\monobindings.cpp:431]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll]
> > FMonoBindings::EndReload() 0xddec7763 + 0 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\plugins\xamarinue4\monoruntime\source\monoruntime\private\monobindings.cpp:746]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll]
> > FMonoBindings::ReloadDomain() 0xddeebd43 + 0 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\plugins\xamarinue4\monoruntime\source\monoruntime\private\monobindings.cpp:559]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll]
> > FMonoBindings::ReloadDomainCommand() 0xddeec919 + 5 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\plugins\xamarinue4\monoruntime\source\monoruntime\private\monobindings.cpp:975]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll]
> >
> TBaseRawMethodDelegateInstance_NoParams<FMonoBindings,void>::ExecuteIfSafe()
> > 0xddec807a + 0 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:359]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll]
> > FConsoleCommand::Execute() 0xeb68c19b + 29 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\core\private\hal\consolemanager.cpp:474]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
> > FConsoleManager::ProcessUserConsoleInput() 0xeb6b75b2 + 51 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\core\private\hal\consolemanager.cpp:828]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
> > UEngine::Exec() 0xe98ac13a + 94 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:2455]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
> > UEditorEngine::Exec() 0xe7ac934e + 18 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:5266]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
> > UUnrealEdEngine::Exec() 0xe7dc5220 + 17 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\editor\unrealed\private\unrealedsrv.cpp:704]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
> > UEngine::TickDeferredCommands() 0xe98e6fe9 + 54 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:932]
> > [in
> >
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
> > FEngineLoop::Tick() 0x3fd2822a + 16 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2183]
> > [in
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
> > GuardedMain() 0x3fd1d22c + 0 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\launch\private\launch.cpp:133]
> > [in
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
> > GuardedMainWrapper() 0x3fd1d29a + 5 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
> > [in
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
> > WinMain() 0x3fd290c9 + 17 bytes
> >
> [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
> > [in
> D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
> > __tmainCRTStartup() 0x3fd29f79 + 21 bytes
> > [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in
> > D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
> > Address = 0x771f652d (filename not found) [in
> > C:\Windows\system32\kernel32.dll]
> > Address = 0x7742c521 (filename not found) [in
> C:\Windows\SYSTEM32\ntdll.dll]
> > Address = 0x7742c521 (filename not found) [in
> C:\Windows\SYSTEM32\ntdll.dll]
> >
> >
> > _______________________________________________
> > Mono-ue mailing list
> > Mono-ue at lists.ximian.com
> > http://lists.ximian.com/mailman/listinfo/mono-ue
> >
>
>
>
> --
> ~ https://mhut.ch
>
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