[Mono-ue] Build Error

Ryan Burnham nitro52 at iinet.net.au
Thu Mar 12 23:30:52 UTC 2015


Great, that file looks like it was the problem. I didn't delete it because I'm not sure what it's for, just updated the paths in it. I did a text search across the repo folder with sublime and couldn't find any more matches to the old path.

What is that json for? Can the paths be relative?

-----Original Message-----
From: Michael Hutchinson [mailto:m.j.hutchinson at gmail.com] 
Sent: Friday, 13 March 2015 12:36 AM
To: Robert Vissers
Cc: Ryan Burnham; mono-ue
Subject: Re: [Mono-ue] Build Error

I suspect removing this file would be sufficient:
Engine/Intermediate/Build/Win64/Mono/MonoRuntimeInfo.json

- m



On 12 March 2015 at 11:07, Robert Vissers <robert.vissers at tropicalbeachstudios.nl> wrote:
> I got it to work, but you need to remove your xamarin branch and start 
> again from there. So recreate the branch and aply the patches and mono zip.
>
> A lot of files that get generated have references to the full path and 
> they still point to the wrong location.
>
> Hope this helps
> ________________________________
> From: Ryan Burnham
> Sent: ‎12-‎3-‎2015 15:15
> To: 'Michael Hutchinson'
> Cc: 'Robert Vissers'; 'mono-ue'
> Subject: RE: [Mono-ue] Build Error
>
> Renamed the root folder so it didn't have any spaces and I still get 
> the error. I've attached to build log with arguments output
>
> -----Original Message-----
> From: Michael Hutchinson [mailto:m.j.hutchinson at gmail.com]
> Sent: Thursday, 12 March 2015 12:04 AM
> To: Ryan Burnham
> Cc: Robert Vissers; mono-ue
> Subject: Re: [Mono-ue] Build Error
>
> Yup, looks like the issues is spaces in the path.
>
> According to the comments on
> https://msdn.microsoft.com/en-us/library/windows/desktop/aa381055%28v=
> vs.85%29.aspx,
> /d doesn't allow spaces in values.
>
> Looks like I'll have to figure out another way to pass those values 
> in. In the meantime, moving the engine checkout to a directory without 
> spaces in the path should work.
>
> -m
>
> On 11 March 2015 at 10:48, Ryan Burnham <nitro52 at iinet.net.au> wrote:
>> So I managed to find the main method of the UnrealBuildTool in 
>> UnrealBuildTool.cs and output its arguments. It's using these
>>
>> UE4Editor Win64 Development -DEPLOY
>>
>> So I ran the debugger with them and think I found when it calls RC. 
>> It seems to do it on multiple threads. It looks like the arguments 
>> being using for one of the failed ones is below. I can't see anything 
>> obviously wrong (I added new lines for readability)
>>
>> /nologo
>> /d _WIN64 /l 0x409
>> /i "E:\Source Control\UnrealEngine\Engine\Source"
>> /i "E:\Source
>> Control\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source"
>> /i "E:\Source
>> Control\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\MonoRuntime/Private"
>> /i "../Plugins/XamarinUE4/MonoRuntime/Source/MonoRuntime/Classes/"
>> /i "../Intermediate/Build/Win64/Inc/Plugins/MonoRuntime/"
>> /i "../Plugins/XamarinUE4/MonoRuntime/Source/MonoRuntime/Public/"
>> /i "Runtime/Core/Public"
>> /i "Runtime/Core/Public/Internationalization"
>> /i "Runtime/Core/Public/Async"
>> /i "Runtime/Core/Public/Concurrency"
>> /i "Runtime/Core/Public/Containers"
>> /i "Runtime/Core/Public/Delegates"
>> /i "Runtime/Core/Public/GenericPlatform"
>> /i "Runtime/Core/Public/HAL"
>> /i "Runtime/Core/Public/Math"
>> /i "Runtime/Core/Public/Misc"
>> /i "Runtime/Core/Public/Modules"
>> /i "Runtime/Core/Public/Modules/Boilerplate"
>> /i "Runtime/Core/Public/ProfilingDebugging"
>> /i "Runtime/Core/Public/Serialization"
>> /i "Runtime/Core/Public/Serialization/Json"
>> /i "Runtime/Core/Public/Stats"
>> /i "Runtime/Core/Public/Templates"
>> /i "Runtime/Core/Public/UObject"
>> /i "Runtime/Core/Public/Windows"
>> /i "Runtime/Core"
>> /i "Runtime/CoreUObject/Classes/"
>> /i "../Intermediate/Build/Win64/Inc/CoreUObject/"
>> /i "Runtime/CoreUObject/Public/"
>> /i "Runtime/CoreUObject/Public/Blueprint"
>> /i "Runtime/CoreUObject/Public/Misc"
>> /i "Runtime/CoreUObject/Public/Serialization"
>> /i "Runtime/CoreUObject/Public/Templates"
>> /i "Runtime/CoreUObject/Public/UObject"
>> /i "Runtime/CoreUObject"
>> /i "Runtime/Engine/Classes/"
>> /i "../Intermediate/Build/Win64/Inc/Engine/"
>> /i "Runtime/Engine/Public/"
>> /i "Runtime/Engine/Public/AI"
>> /i "Runtime/Engine/Public/Features"
>> /i "Runtime/Engine/Public/Landscape"
>> /i "Runtime/Engine/Public/Net"
>> /i "Runtime/Engine/Public/Slate"
>> /i "Runtime/Engine/Public/Tests"
>> /i "../Intermediate/Build/Win64/Inc/Slate/"
>> /i "Runtime/Slate/Public/"
>> /i "Runtime/Slate/Public/Framework"
>> /i "Runtime/Slate/Public/Widgets"
>> /i "Runtime/Slate/Public/Framework/Application"
>> /i "Runtime/Slate/Public/Framework/Commands"
>> /i "Runtime/Slate/Public/Framework/Docking"
>> /i "Runtime/Slate/Public/Framework/Layout"
>> /i "Runtime/Slate/Public/Framework/MultiBox"
>> /i "Runtime/Slate/Public/Framework/Notifications"
>> /i "Runtime/Slate/Public/Framework/Styling"
>> /i "Runtime/Slate/Public/Framework/Text"
>> /i "Runtime/Slate/Public/Framework/Views"
>> /i "Runtime/Slate/Public/Framework/Text/Android"
>> /i "Runtime/Slate/Public/Framework/Text/IOS"
>> /i "Runtime/Slate/Public/Widgets/Colors"
>> /i "Runtime/Slate/Public/Widgets/Docking"
>> /i "Runtime/Slate/Public/Widgets/Images"
>> /i "Runtime/Slate/Public/Widgets/Input"
>> /i "Runtime/Slate/Public/Widgets/Layout"
>> /i "Runtime/Slate/Public/Widgets/Navigation"
>> /i "Runtime/Slate/Public/Widgets/Notifications"
>> /i "Runtime/Slate/Public/Widgets/Testing"
>> /i "Runtime/Slate/Public/Widgets/Text"
>> /i "Runtime/Slate/Public/Widgets/Tutorials"
>> /i "Runtime/Slate/Public/Widgets/Views"
>> /i "Runtime/InputCore/Classes/"
>> /i "../Intermediate/Build/Win64/Inc/InputCore/"
>> /i "Runtime/InputCore/Public/"
>> /i "Runtime/InputCore"
>> /i "../Intermediate/Build/Win64/Inc/SlateCore/"
>> /i "Runtime/SlateCore/Public/"
>> /i "Runtime/SlateCore/Public/Animation"
>> /i "Runtime/SlateCore/Public/Application"
>> /i "Runtime/SlateCore/Public/Brushes"
>> /i "Runtime/SlateCore/Public/Fonts"
>> /i "Runtime/SlateCore/Public/Input"
>> /i "Runtime/SlateCore/Public/Layout"
>> /i "Runtime/SlateCore/Public/Logging"
>> /i "Runtime/SlateCore/Public/Rendering"
>> /i "Runtime/SlateCore/Public/Sound"
>> /i "Runtime/SlateCore/Public/Styling"
>> /i "Runtime/SlateCore/Public/Textures"
>> /i "Runtime/SlateCore/Public/Types"
>> /i "Runtime/SlateCore/Public/Widgets"
>> /i "Runtime/SlateCore"
>> /i "Runtime/Slate"
>> /i "../Intermediate/Build/Win64/Inc/Messaging/"
>> /i "Runtime/Messaging/Public/"
>> /i "Runtime/Messaging/Public/Common"
>> /i "Runtime/Messaging/Public/Interfaces"
>> /i "Runtime/Messaging"
>> /i "../Intermediate/Build/Win64/Inc/RenderCore/"
>> /i "Runtime/RenderCore/Public/"
>> /i "Runtime/RenderCore"
>> /i "../Intermediate/Build/Win64/Inc/RHI/"
>> /i "Runtime/RHI/Public/"
>> /i "Runtime/RHI"
>> /i "../Intermediate/Build/Win64/Inc/ShaderCore/"
>> /i "Runtime/ShaderCore/Public/"
>> /i "Runtime/ShaderCore"
>> /i "../Intermediate/Build/Win64/Inc/AssetRegistry/"
>> /i "Runtime/AssetRegistry/Public/"
>> /i "Runtime/AssetRegistry"
>> /i "Runtime/EngineMessages/Classes/"
>> /i "../Intermediate/Build/Win64/Inc/EngineMessages/"
>> /i "Runtime/EngineMessages/Public/"
>> /i "Runtime/EngineMessages"
>> /i "Runtime/EngineSettings/Classes/"
>> /i "../Intermediate/Build/Win64/Inc/EngineSettings/"
>> /i "Runtime/EngineSettings/Public/"
>> /i "Runtime/EngineSettings"
>> /i "../Intermediate/Build/Win64/Inc/SynthBenchmark/"
>> /i "Developer/SynthBenchmark/Public/"
>> /i "../Intermediate/Build/Win64/Inc/Renderer/"
>> /i "Runtime/Renderer/Public/"
>> /i "Runtime/Renderer"
>> /i "Developer/SynthBenchmark"
>> /i "Runtime/AIModule/Public"
>> /i "Runtime/AIModule/Classes/"
>> /i "../Intermediate/Build/Win64/Inc/AIModule/"
>> /i "Runtime/AIModule/Public/"
>> /i "Developer/GameplayDebugger/Public"
>> /i "Developer/GameplayDebugger/Classes/"
>> /i "../Intermediate/Build/Win64/Inc/GameplayDebugger/"
>> /i "Developer/GameplayDebugger/Public/"
>> /i "Developer/GameplayDebugger"
>> /i "Runtime/AIModule"
>> /i "Programs/UnrealLightmass/Public"
>> /i "Editor/UnrealEd/Classes/"
>> /i "../Intermediate/Build/Win64/Inc/UnrealEd/"
>> /i "Editor/UnrealEd/Public/"
>> /i "Editor/UnrealEd/Public/Commandlets"
>> /i "Editor/UnrealEd/Public/Dialogs"
>> /i "Editor/UnrealEd/Public/DragAndDrop"
>> /i "Editor/UnrealEd/Public/Features"
>> /i "Editor/UnrealEd/Public/Kismet2"
>> /i "Editor/UnrealEd/Public/Layers"
>> /i "Editor/UnrealEd/Public/Tests"
>> /i "Editor/UnrealEd/Public/Toolkits"
>> /i "../Intermediate/Build/Win64/Inc/BspMode/"
>> /i "Editor/BspMode/Public/"
>> /i "Editor/BspMode"
>> /i "../Intermediate/Build/Win64/Inc/Documentation/"
>> /i "Editor/Documentation/Public/"
>> /i "Editor/Documentation"
>> /i "../Intermediate/Build/Win64/Inc/Projects/"
>> /i "Runtime/Projects/Public/"
>> /i "Runtime/Projects/Public/Interfaces"
>> /i "Runtime/Projects"
>> /i "../Intermediate/Build/Win64/Inc/SandboxFile/"
>> /i "Runtime/SandboxFile/Public/"
>> /i "Runtime/SandboxFile"
>> /i "../Intermediate/Build/Win64/Inc/EditorStyle/"
>> /i "Editor/EditorStyle/Public/"
>> /i "Editor/EditorStyle/Public/Classes"
>> /i "Editor/EditorStyle/Public/Interfaces"
>> /i "Editor/EditorStyle"
>> /i "../Intermediate/Build/Win64/Inc/SourceControl/"
>> /i "Developer/SourceControl/Public/"
>> /i "Developer/SourceControl"
>> /i "Editor/UnrealEdMessages/Classes/"
>> /i "../Intermediate/Build/Win64/Inc/UnrealEdMessages/"
>> /i "Editor/UnrealEdMessages/Public/"
>> /i "Editor/UnrealEdMessages"
>> /i "Editor/BlueprintGraph/Classes/"
>> /i "../Intermediate/Build/Win64/Inc/BlueprintGraph/"
>> /i "Editor/BlueprintGraph/Public/"
>> /i "Editor/BlueprintGraph"
>> /i "../Intermediate/Build/Win64/Inc/XAudio2/"
>> /i "Runtime/Windows/XAudio2/Public/"
>> /i "Runtime/Windows/XAudio2"
>> /i "../Intermediate/Build/Win64/Inc/UserFeedback/"
>> /i "Editor/UserFeedback/Public/"
>> /i "Editor/UserFeedback"
>> /i "../Intermediate/Build/Win64/Inc/CollectionManager/"
>> /i "Developer/CollectionManager/Public/"
>> /i "Developer/CollectionManager"
>> /i "Editor/UnrealEd"
>> /i "Editor/Kismet/Classes/"
>> /i "../Intermediate/Build/Win64/Inc/Kismet/"
>> /i "Editor/Kismet/Public/"
>> /i "Editor/Kismet/Public/WorkflowOrientedApp"
>> /i "Editor/Kismet"
>> /i "Runtime/Engine"
>> /i "../Plugins/XamarinUE4/MonoRuntime/Source/MonoRuntime"
>> /i "../Intermediate/Build/Win64/Inc/DesktopPlatform/"
>> /i "Developer/DesktopPlatform/Public/"
>> /i "Developer/DesktopPlatform"
>> /i "../Plugins/XamarinUE4/MonoRuntime/Source/ThirdParty/mono/"
>> /d "UE_EDITOR=1"
>> /d "IS_PROGRAM=0"
>> /d "UE_ROCKET=0"
>> /d "UNICODE"
>> /d "_UNICODE"
>> /d "__UNREAL__"
>> /d "IS_MONOLITHIC=0"
>> /d "WITH_ENGINE=1"
>> /d "WITH_UNREAL_DEVELOPER_TOOLS=1"
>> /d "WITH_COREUOBJECT=1"
>> /d "USE_STATS_WITHOUT_ENGINE=0"
>> /d "WITH_PLUGIN_SUPPORT=0"
>> /d "USE_LOGGING_IN_SHIPPING=0"
>> /d "UE_BUILD_MINIMAL=0"
>> /d "WITH_EDITOR=1"
>> /d "WITH_SERVER_CODE=1"
>> /d "UBT_COMPILED_PLATFORM=Win64"
>> /d "WIN32=1"
>> /d "_WIN32_WINNT=0x0600"
>> /d "WINVER=0x0600"
>> /d "PLATFORM_WINDOWS=1"
>> /d "NDEBUG=1"
>> /d "UE_BUILD_DEVELOPMENT=1"
>> /d "ORIGINAL_FILE_NAME="UE4Editor-MonoRuntime.dll""
>> /d "MONORUNTIME_API=DLLEXPORT"
>> /d "UE_ENABLE_ICU=1"
>> /d "WITH_STEAMWORKS/=0"
>> /d "WITH_VS_PERF_PROFILER=1"
>
> [The entire original message is not included.]



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