[Mono-ue] Build Error
Robert Vissers
robert.vissers at tropicalbeachstudios.nl
Thu Mar 12 15:07:17 UTC 2015
I got it to work, but you need to remove your xamarin branch and start again from there. So recreate the branch and aply the patches and mono zip.
A lot of files that get generated have references to the full path and they still point to the wrong location.
Hope this helps
-----Original Message-----
From: "Ryan Burnham" <nitro52 at iinet.net.au>
Sent: 12-3-2015 15:15
To: "'Michael Hutchinson'" <m.j.hutchinson at gmail.com>
Cc: "'Robert Vissers'" <robert.vissers at tropicalbeachstudios.nl>; "'mono-ue'" <mono-ue at lists.ximian.com>
Subject: RE: [Mono-ue] Build Error
Renamed the root folder so it didn't have any spaces and I still get the error. I've attached to build log with arguments output
-----Original Message-----
From: Michael Hutchinson [mailto:m.j.hutchinson at gmail.com]
Sent: Thursday, 12 March 2015 12:04 AM
To: Ryan Burnham
Cc: Robert Vissers; mono-ue
Subject: Re: [Mono-ue] Build Error
Yup, looks like the issues is spaces in the path.
According to the comments on
https://msdn.microsoft.com/en-us/library/windows/desktop/aa381055%28v=vs.85%29.aspx,
/d doesn't allow spaces in values.
Looks like I'll have to figure out another way to pass those values in. In the meantime, moving the engine checkout to a directory without spaces in the path should work.
-m
On 11 March 2015 at 10:48, Ryan Burnham <nitro52 at iinet.net.au> wrote:
> So I managed to find the main method of the UnrealBuildTool in
> UnrealBuildTool.cs and output its arguments. It's using these
>
> UE4Editor Win64 Development -DEPLOY
>
> So I ran the debugger with them and think I found when it calls RC. It
> seems to do it on multiple threads. It looks like the arguments being
> using for one of the failed ones is below. I can't see anything
> obviously wrong (I added new lines for readability)
>
> /nologo
> /d _WIN64 /l 0x409
> /i "E:\Source Control\UnrealEngine\Engine\Source"
> /i "E:\Source Control\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source"
> /i "E:\Source Control\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\MonoRuntime/Private"
> /i "../Plugins/XamarinUE4/MonoRuntime/Source/MonoRuntime/Classes/"
> /i "../Intermediate/Build/Win64/Inc/Plugins/MonoRuntime/"
> /i "../Plugins/XamarinUE4/MonoRuntime/Source/MonoRuntime/Public/"
> /i "Runtime/Core/Public"
> /i "Runtime/Core/Public/Internationalization"
> /i "Runtime/Core/Public/Async"
> /i "Runtime/Core/Public/Concurrency"
> /i "Runtime/Core/Public/Containers"
> /i "Runtime/Core/Public/Delegates"
> /i "Runtime/Core/Public/GenericPlatform"
> /i "Runtime/Core/Public/HAL"
> /i "Runtime/Core/Public/Math"
> /i "Runtime/Core/Public/Misc"
> /i "Runtime/Core/Public/Modules"
> /i "Runtime/Core/Public/Modules/Boilerplate"
> /i "Runtime/Core/Public/ProfilingDebugging"
> /i "Runtime/Core/Public/Serialization"
> /i "Runtime/Core/Public/Serialization/Json"
> /i "Runtime/Core/Public/Stats"
> /i "Runtime/Core/Public/Templates"
> /i "Runtime/Core/Public/UObject"
> /i "Runtime/Core/Public/Windows"
> /i "Runtime/Core"
> /i "Runtime/CoreUObject/Classes/"
> /i "../Intermediate/Build/Win64/Inc/CoreUObject/"
> /i "Runtime/CoreUObject/Public/"
> /i "Runtime/CoreUObject/Public/Blueprint"
> /i "Runtime/CoreUObject/Public/Misc"
> /i "Runtime/CoreUObject/Public/Serialization"
> /i "Runtime/CoreUObject/Public/Templates"
> /i "Runtime/CoreUObject/Public/UObject"
> /i "Runtime/CoreUObject"
> /i "Runtime/Engine/Classes/"
> /i "../Intermediate/Build/Win64/Inc/Engine/"
> /i "Runtime/Engine/Public/"
> /i "Runtime/Engine/Public/AI"
> /i "Runtime/Engine/Public/Features"
> /i "Runtime/Engine/Public/Landscape"
> /i "Runtime/Engine/Public/Net"
> /i "Runtime/Engine/Public/Slate"
> /i "Runtime/Engine/Public/Tests"
> /i "../Intermediate/Build/Win64/Inc/Slate/"
> /i "Runtime/Slate/Public/"
> /i "Runtime/Slate/Public/Framework"
> /i "Runtime/Slate/Public/Widgets"
> /i "Runtime/Slate/Public/Framework/Application"
> /i "Runtime/Slate/Public/Framework/Commands"
> /i "Runtime/Slate/Public/Framework/Docking"
> /i "Runtime/Slate/Public/Framework/Layout"
> /i "Runtime/Slate/Public/Framework/MultiBox"
> /i "Runtime/Slate/Public/Framework/Notifications"
> /i "Runtime/Slate/Public/Framework/Styling"
> /i "Runtime/Slate/Public/Framework/Text"
> /i "Runtime/Slate/Public/Framework/Views"
> /i "Runtime/Slate/Public/Framework/Text/Android"
> /i "Runtime/Slate/Public/Framework/Text/IOS"
> /i "Runtime/Slate/Public/Widgets/Colors"
> /i "Runtime/Slate/Public/Widgets/Docking"
> /i "Runtime/Slate/Public/Widgets/Images"
> /i "Runtime/Slate/Public/Widgets/Input"
> /i "Runtime/Slate/Public/Widgets/Layout"
> /i "Runtime/Slate/Public/Widgets/Navigation"
> /i "Runtime/Slate/Public/Widgets/Notifications"
> /i "Runtime/Slate/Public/Widgets/Testing"
> /i "Runtime/Slate/Public/Widgets/Text"
> /i "Runtime/Slate/Public/Widgets/Tutorials"
> /i "Runtime/Slate/Public/Widgets/Views"
> /i "Runtime/InputCore/Classes/"
> /i "../Intermediate/Build/Win64/Inc/InputCore/"
> /i "Runtime/InputCore/Public/"
> /i "Runtime/InputCore"
> /i "../Intermediate/Build/Win64/Inc/SlateCore/"
> /i "Runtime/SlateCore/Public/"
> /i "Runtime/SlateCore/Public/Animation"
> /i "Runtime/SlateCore/Public/Application"
> /i "Runtime/SlateCore/Public/Brushes"
> /i "Runtime/SlateCore/Public/Fonts"
> /i "Runtime/SlateCore/Public/Input"
> /i "Runtime/SlateCore/Public/Layout"
> /i "Runtime/SlateCore/Public/Logging"
> /i "Runtime/SlateCore/Public/Rendering"
> /i "Runtime/SlateCore/Public/Sound"
> /i "Runtime/SlateCore/Public/Styling"
> /i "Runtime/SlateCore/Public/Textures"
> /i "Runtime/SlateCore/Public/Types"
> /i "Runtime/SlateCore/Public/Widgets"
> /i "Runtime/SlateCore"
> /i "Runtime/Slate"
> /i "../Intermediate/Build/Win64/Inc/Messaging/"
> /i "Runtime/Messaging/Public/"
> /i "Runtime/Messaging/Public/Common"
> /i "Runtime/Messaging/Public/Interfaces"
> /i "Runtime/Messaging"
> /i "../Intermediate/Build/Win64/Inc/RenderCore/"
> /i "Runtime/RenderCore/Public/"
> /i "Runtime/RenderCore"
> /i "../Intermediate/Build/Win64/Inc/RHI/"
> /i "Runtime/RHI/Public/"
> /i "Runtime/RHI"
> /i "../Intermediate/Build/Win64/Inc/ShaderCore/"
> /i "Runtime/ShaderCore/Public/"
> /i "Runtime/ShaderCore"
> /i "../Intermediate/Build/Win64/Inc/AssetRegistry/"
> /i "Runtime/AssetRegistry/Public/"
> /i "Runtime/AssetRegistry"
> /i "Runtime/EngineMessages/Classes/"
> /i "../Intermediate/Build/Win64/Inc/EngineMessages/"
> /i "Runtime/EngineMessages/Public/"
> /i "Runtime/EngineMessages"
> /i "Runtime/EngineSettings/Classes/"
> /i "../Intermediate/Build/Win64/Inc/EngineSettings/"
> /i "Runtime/EngineSettings/Public/"
> /i "Runtime/EngineSettings"
> /i "../Intermediate/Build/Win64/Inc/SynthBenchmark/"
> /i "Developer/SynthBenchmark/Public/"
> /i "../Intermediate/Build/Win64/Inc/Renderer/"
> /i "Runtime/Renderer/Public/"
> /i "Runtime/Renderer"
> /i "Developer/SynthBenchmark"
> /i "Runtime/AIModule/Public"
> /i "Runtime/AIModule/Classes/"
> /i "../Intermediate/Build/Win64/Inc/AIModule/"
> /i "Runtime/AIModule/Public/"
> /i "Developer/GameplayDebugger/Public"
> /i "Developer/GameplayDebugger/Classes/"
> /i "../Intermediate/Build/Win64/Inc/GameplayDebugger/"
> /i "Developer/GameplayDebugger/Public/"
> /i "Developer/GameplayDebugger"
> /i "Runtime/AIModule"
> /i "Programs/UnrealLightmass/Public"
> /i "Editor/UnrealEd/Classes/"
> /i "../Intermediate/Build/Win64/Inc/UnrealEd/"
> /i "Editor/UnrealEd/Public/"
> /i "Editor/UnrealEd/Public/Commandlets"
> /i "Editor/UnrealEd/Public/Dialogs"
> /i "Editor/UnrealEd/Public/DragAndDrop"
> /i "Editor/UnrealEd/Public/Features"
> /i "Editor/UnrealEd/Public/Kismet2"
> /i "Editor/UnrealEd/Public/Layers"
> /i "Editor/UnrealEd/Public/Tests"
> /i "Editor/UnrealEd/Public/Toolkits"
> /i "../Intermediate/Build/Win64/Inc/BspMode/"
> /i "Editor/BspMode/Public/"
> /i "Editor/BspMode"
> /i "../Intermediate/Build/Win64/Inc/Documentation/"
> /i "Editor/Documentation/Public/"
> /i "Editor/Documentation"
> /i "../Intermediate/Build/Win64/Inc/Projects/"
> /i "Runtime/Projects/Public/"
> /i "Runtime/Projects/Public/Interfaces"
> /i "Runtime/Projects"
> /i "../Intermediate/Build/Win64/Inc/SandboxFile/"
> /i "Runtime/SandboxFile/Public/"
> /i "Runtime/SandboxFile"
> /i "../Intermediate/Build/Win64/Inc/EditorStyle/"
> /i "Editor/EditorStyle/Public/"
> /i "Editor/EditorStyle/Public/Classes"
> /i "Editor/EditorStyle/Public/Interfaces"
> /i "Editor/EditorStyle"
> /i "../Intermediate/Build/Win64/Inc/SourceControl/"
> /i "Developer/SourceControl/Public/"
> /i "Developer/SourceControl"
> /i "Editor/UnrealEdMessages/Classes/"
> /i "../Intermediate/Build/Win64/Inc/UnrealEdMessages/"
> /i "Editor/UnrealEdMessages/Public/"
> /i "Editor/UnrealEdMessages"
> /i "Editor/BlueprintGraph/Classes/"
> /i "../Intermediate/Build/Win64/Inc/BlueprintGraph/"
> /i "Editor/BlueprintGraph/Public/"
> /i "Editor/BlueprintGraph"
> /i "../Intermediate/Build/Win64/Inc/XAudio2/"
> /i "Runtime/Windows/XAudio2/Public/"
> /i "Runtime/Windows/XAudio2"
> /i "../Intermediate/Build/Win64/Inc/UserFeedback/"
> /i "Editor/UserFeedback/Public/"
> /i "Editor/UserFeedback"
> /i "../Intermediate/Build/Win64/Inc/CollectionManager/"
> /i "Developer/CollectionManager/Public/"
> /i "Developer/CollectionManager"
> /i "Editor/UnrealEd"
> /i "Editor/Kismet/Classes/"
> /i "../Intermediate/Build/Win64/Inc/Kismet/"
> /i "Editor/Kismet/Public/"
> /i "Editor/Kismet/Public/WorkflowOrientedApp"
> /i "Editor/Kismet"
> /i "Runtime/Engine"
> /i "../Plugins/XamarinUE4/MonoRuntime/Source/MonoRuntime"
> /i "../Intermediate/Build/Win64/Inc/DesktopPlatform/"
> /i "Developer/DesktopPlatform/Public/"
> /i "Developer/DesktopPlatform"
> /i "../Plugins/XamarinUE4/MonoRuntime/Source/ThirdParty/mono/"
> /d "UE_EDITOR=1"
> /d "IS_PROGRAM=0"
> /d "UE_ROCKET=0"
> /d "UNICODE"
> /d "_UNICODE"
> /d "__UNREAL__"
> /d "IS_MONOLITHIC=0"
> /d "WITH_ENGINE=1"
> /d "WITH_UNREAL_DEVELOPER_TOOLS=1"
> /d "WITH_COREUOBJECT=1"
> /d "USE_STATS_WITHOUT_ENGINE=0"
> /d "WITH_PLUGIN_SUPPORT=0"
> /d "USE_LOGGING_IN_SHIPPING=0"
> /d "UE_BUILD_MINIMAL=0"
> /d "WITH_EDITOR=1"
> /d "WITH_SERVER_CODE=1"
> /d "UBT_COMPILED_PLATFORM=Win64"
> /d "WIN32=1"
> /d "_WIN32_WINNT=0x0600"
> /d "WINVER=0x0600"
> /d "PLATFORM_WINDOWS=1"
> /d "NDEBUG=1"
> /d "UE_BUILD_DEVELOPMENT=1"
> /d "ORIGINAL_FILE_NAME="UE4Editor-MonoRuntime.dll""
> /d "MONORUNTIME_API=DLLEXPORT"
> /d "UE_ENABLE_ICU=1"
> /d "WITH_STEAMWORKS/=0"
> /d "WITH_VS_PERF_PROFILER=1"
[The entire original message is not included.]
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