[Mono-ue] GetOverlappingActors

Antoine Dussarps adussarps at gmail.com
Fri Jan 30 13:02:39 UTC 2015


 Ok, tahnks a lot guys!!
  I've tried it with the blueprint and my engine just crashed (some
dbgeng.dll problem) but I'll try your methods right now.

-antoine

2015-01-30 0:00 GMT+01:00 Michael Hutchinson <m.j.hutchinson at gmail.com>:

> Oh, note also that due to an implicit cast you can already do:
>
> GetOverlappingActors (out actors, typeof(Character));
>
> On 29 January 2015 at 17:53, Michael Hutchinson
> <m.j.hutchinson at gmail.com> wrote:
> > Oh, yes, I was able to get it to work by tweaking the collision
> > settings for the object.
> >
> > Here's an unfiltered query:
> >
> > var noFilter = default (SubclassOf<UnrealEngine.CoreUObject.Object>);
> > IList<Actor> actors;
> > GetOverlappingActors (out actors, noFilter);
> >
> > You can also use the filter, for example to find only overlapping
> Characters:
> >
> > IList<Actor> characters;
> > var characterFilter = new SubclassOf<UnrealEngine.CoreUObject.Object>
> > (typeof (Character));
> > GetOverlappingActors (out actors, characterFilter);
> >
> > In the next release, I'll add new overloads that will make it a lot
> cleaner:
> >
> > IList<Actor> actors = GetOverlappingActors();
> > IList<Character> characters = GetOverlappingActors<Character>();
> >
> > - m
> >
> > On 29 January 2015 at 16:53, Ryan Burnham <nitro52 at iinet.net.au> wrote:
> >> Woops copied wrong url somehow.
> >>
> https://answers.unrealengine.com/questions/118305/overlapping-not-triggering-on-dynamic-toggled-coll.html
> >> ________________________________
> >> From: Ryan Burnham
> >> Sent: ‎30/‎01/‎2015 5:49 AM
> >> To: Michael Hutchinson; Antoine Dussarps
> >> Cc: mono-ue
> >> Subject: RE: [Mono-ue] GetOverlappingActors
> >>
> >> I had the same problem. I remember there being a issue where mono
> required
> >> the class filter parameter. I wasn't sure if this was causing a prob.
> >> I know you need to enable collision on both actors. I aslo found this
> which
> >> might have been my issue
> >>
> >> https://www.quickflix.co.nz/Catalogue/Movies
> >> ________________________________
> >> From: Michael Hutchinson
> >> Sent: ‎30/‎01/‎2015 4:53 AM
> >> To: Antoine Dussarps
> >> Cc: mono-ue
> >> Subject: Re: [Mono-ue] GetOverlappingActors
> >>
> >> I've tried to reproduce this and I don't get any results from
> >> GetOverlappingActors either in C# or in Blueprint. I suspect there's
> >> some subtlety to setting up the actors in the scene that's not
> >> immediately obvious.
> >>
> >> It looks like other people have the same issue with C++ and with
> >> Clueprint:
> >>
> https://answers.unrealengine.com/questions/113222/issues-with-bp-getoverlappingactors-not-returning.html
> >>
> >> - m
> >>
> >> On 29 January 2015 at 12:12, Antoine Dussarps <adussarps at gmail.com>
> wrote:
> >>>  Hi;
> >>>
> >>>  I'm kind of new to developping with mono and unreal, and I'm tryng to
> use
> >>> the basic method GetOverlappingactors from a capsule, but i cant get it
> >>> working properly, could someone send me and exemple of its use with
> mono?
> >>> I
> >>> would be realy glad.
> >>>
> >>>
> >>> Thanks
> >>> Regards
> >>> Antoine
> >>>
> >>>
> >>> _______________________________________________
> >>> Mono-ue mailing list
> >>> Mono-ue at lists.ximian.com
> >>> http://lists.ximian.com/mailman/listinfo/mono-ue
> >>>
> >>
> >>
> >>
> >> --
> >> Michael Hutchinson ~ https://mhut.ch
> >> _______________________________________________
> >> Mono-ue mailing list
> >> Mono-ue at lists.ximian.com
> >> http://lists.ximian.com/mailman/listinfo/mono-ue
> >
> >
> >
> > --
> > Michael Hutchinson ~ https://mhut.ch
>
>
>
> --
> Michael Hutchinson ~ https://mhut.ch
>
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