[Mono-ue] GetOverlappingActors

Ryan Burnham nitro52 at iinet.net.au
Thu Jan 29 21:53:31 UTC 2015


Woops copied wrong url somehow. https://answers.unrealengine.com/questions/118305/overlapping-not-triggering-on-dynamic-toggled-coll.html

-----Original Message-----
From: "Ryan Burnham" <nitro52 at iinet.net.au>
Sent: ‎30/‎01/‎2015 5:49 AM
To: "Michael Hutchinson" <m.j.hutchinson at gmail.com>; "Antoine Dussarps" <adussarps at gmail.com>
Cc: "mono-ue" <mono-ue at lists.ximian.com>
Subject: RE: [Mono-ue] GetOverlappingActors

I had the same problem. I remember there being a issue where mono required the class filter parameter. I wasn't sure if this was causing a prob. 
I know you need to enable collision on both actors. I aslo found this which might have been my issue

https://www.quickflix.co.nz/Catalogue/Movies

-----Original Message-----
From: "Michael Hutchinson" <m.j.hutchinson at gmail.com>
Sent: ‎30/‎01/‎2015 4:53 AM
To: "Antoine Dussarps" <adussarps at gmail.com>
Cc: "mono-ue" <mono-ue at lists.ximian.com>
Subject: Re: [Mono-ue] GetOverlappingActors

I've tried to reproduce this and I don't get any results from
GetOverlappingActors either in C# or in Blueprint. I suspect there's
some subtlety to setting up the actors in the scene that's not
immediately obvious.

It looks like other people have the same issue with C++ and with
Clueprint: https://answers.unrealengine.com/questions/113222/issues-with-bp-getoverlappingactors-not-returning.html

- m

On 29 January 2015 at 12:12, Antoine Dussarps <adussarps at gmail.com> wrote:
>  Hi;
>
>  I'm kind of new to developping with mono and unreal, and I'm tryng to use
> the basic method GetOverlappingactors from a capsule, but i cant get it
> working properly, could someone send me and exemple of its use with mono? I
> would be realy glad.
>
>
> Thanks
> Regards
> Antoine
>
>
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> Mono-ue at lists.ximian.com
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-- 
Michael Hutchinson ~ https://mhut.ch
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