[Mono-ue] GetOverlappingActors
Michael Hutchinson
m.j.hutchinson at gmail.com
Thu Jan 29 20:53:03 UTC 2015
I've tried to reproduce this and I don't get any results from
GetOverlappingActors either in C# or in Blueprint. I suspect there's
some subtlety to setting up the actors in the scene that's not
immediately obvious.
It looks like other people have the same issue with C++ and with
Clueprint: https://answers.unrealengine.com/questions/113222/issues-with-bp-getoverlappingactors-not-returning.html
- m
On 29 January 2015 at 12:12, Antoine Dussarps <adussarps at gmail.com> wrote:
> Hi;
>
> I'm kind of new to developping with mono and unreal, and I'm tryng to use
> the basic method GetOverlappingactors from a capsule, but i cant get it
> working properly, could someone send me and exemple of its use with mono? I
> would be realy glad.
>
>
> Thanks
> Regards
> Antoine
>
>
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--
Michael Hutchinson ~ https://mhut.ch
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