[Mono-ue] Build Error

Itay Gal itay at itaygal.com
Fri Jan 23 09:20:47 UTC 2015


Hi Michael,

I managed to solve problem by making a new clone of the unreal repository 
and then doing all the installation steps from the beginning.
I think that last time I accidently ran the GenerateProjectFiles.bat after 
applying the patches.
I apologize  for any time you spent because of my mistakes.
Thank you for this great plugin.

Itay.

-----Original Message----- 
From: Michael Hutchinson
Sent: Thursday, January 22, 2015 8:57 PM
To: Itay Gal
Cc: mono-ue
Subject: Re: [Mono-ue] Build Error

It looks like maybe the rc.exe failure is the issue, see
https://forums.unrealengine.com/showthread.php?521-Really-strange-compile-error

No idea why that's happening though. What version of VS are you using?

On 22 January 2015 at 13:05, Itay Gal <itay at itaygal.com> wrote:
> Hi,
>
> Thanks for the reply, This is the main part of the output. The part before
> that is just saying which projects starting to build which skipped, and 
> the
> part where it deletes the old binaries files. This is of course not from 
> the
> first build attempt and I'm pressing "Build solution" and not "Rebuild
> Solution".
>
> When searching the directory for a file name UE4Editor-MonoRuntime.dll I
> found a file named UE4Editor-MonoRuntime.dll.response will it help in some
> way to look at it's content?
>
> anyway, Here is the entire output:
>
> 1>------ Skipped Build: Project: DotNETUtilities, Configuration: 
> Development
> Any CPU ------
> 1>Project not selected to build for this solution configuration
> 2>------ Skipped Build: Project: MobileDeviceInterface, Configuration:
> Development Any CPU ------
> 2>Project not selected to build for this solution configuration
> 3>------ Skipped Build: Project: DeploymentInterface, Configuration:
> Development Any CPU ------
> 3>Project not selected to build for this solution configuration
> 4>------ Skipped Build: Project: AutomationToolLauncher, Configuration:
> Development Any CPU ------
> 4>Project not selected to build for this solution configuration
> 5>------ Skipped Build: Project: AutomationTool, Configuration: 
> Development
> Any CPU ------
> 5>Project not selected to build for this solution configuration
> 6>------ Skipped Build: Project: MinidumpDiagnostics, Configuration:
> Development_Program x64 ------
> 6>Project not selected to build for this solution configuration
> 7>------ Skipped Build: Project: UnrealLaunchDaemon, Configuration:
> Development_Program Win32 ------
> 7>Project not selected to build for this solution configuration
> 8>------ Skipped Build: Project: UE4EditorServices, Configuration:
> Development_Program x64 ------
> 8>Project not selected to build for this solution configuration
> 9>------ Skipped Build: Project: ShaderCompileWorker, Configuration:
> Development_Program x64 ------
> 9>Project not selected to build for this solution configuration
> 10>------ Skipped Build: Project: SlateViewer, Configuration:
> Development_Program x64 ------
> 10>Project not selected to build for this solution configuration
> 11>------ Skipped Build: Project: SymbolDebugger, Configuration:
> Development_Program x64 ------
> 11>Project not selected to build for this solution configuration
> 12>------ Skipped Build: Project: UnrealFileServer, Configuration:
> Development_Program x64 ------
> 12>Project not selected to build for this solution configuration
> 13>------ Skipped Build: Project: AutomationScripts.Automation,
> Configuration: Development Any CPU ------
> 13>Project not selected to build for this solution configuration
> 14>------ Skipped Build: Project: UnrealFrontend, Configuration:
> Development_Program x64 ------
> 14>Project not selected to build for this solution configuration
> 15>------ Skipped Build: Project: UnrealHeaderTool, Configuration:
> Development_Program x64 ------
> 15>Project not selected to build for this solution configuration
> 16>------ Skipped Build: Project: UnrealLightmass, Configuration:
> Development_Program x64 ------
> 16>Project not selected to build for this solution configuration
> 17>------ Skipped Build: Project: UnrealPak, Configuration:
> Development_Program x64 ------
> 17>Project not selected to build for this solution configuration
> 18>------ Skipped Build: Project: UnrealSync, Configuration:
> Development_Program x64 ------
> 18>Project not selected to build for this solution configuration
> 19>------ Skipped Build: Project: IOS.Automation, Configuration: 
> Development
> Any CPU ------
> 19>Project not selected to build for this solution configuration
> 20>------ Skipped Build: Project: Linux.Automation, Configuration:
> Development Any CPU ------
> 20>Project not selected to build for this solution configuration
> 21>------ Skipped Build: Project: Android.Automation, Configuration:
> Development Any CPU ------
> 21>Project not selected to build for this solution configuration
> 22>------ Skipped Build: Project: HTML5.Automation, Configuration:
> Development Any CPU ------
> 22>Project not selected to build for this solution configuration
> 23>------ Skipped Build: Project: Mac.Automation, Configuration: 
> Development
> Any CPU ------
> 23>Project not selected to build for this solution configuration
> 24>------ Build started: Project: UE4, Configuration: Development_Editor 
> x64
> ------
> 25>------ Skipped Build: Project: Win.Automation, Configuration: 
> Development
> Any CPU ------
> 25>Project not selected to build for this solution configuration
> 26>------ Skipped Build: Project: Distill, Configuration: Development Any
> CPU ------
> 26>Project not selected to build for this solution configuration
> 27>------ Skipped Build: Project: BlankProgram, Configuration:
> Development_Program x64 ------
> 27>Project not selected to build for this solution configuration
> 28>------ Skipped Build: Project: iPhonePackager, Configuration: 
> Development
> Any CPU ------
> 28>Project not selected to build for this solution configuration
> 29>------ Skipped Build: Project: CrashReportClient, Configuration:
> Development_Program x64 ------
> 29>Project not selected to build for this solution configuration
> 30>------ Skipped Build: Project: DeploymentServer, Configuration:
> Development Any CPU ------
> 30>Project not selected to build for this solution configuration
> 31>------ Skipped Build: Project: UnrealVersionSelector, Configuration:
> Development_Program x64 ------
> 31>Project not selected to build for this solution configuration
> 24>  Deleting junk file:
> "..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.dll".
> 24>  Deleting junk file:
> "..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.pdb".
> 24>  Deleting junk file:
> "..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.dll".
> 24>  Deleting junk file:
> "..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.pdb".
> 24>  Deleting junk file:
> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ATCTargetPlatform.dll".
> 24>  Deleting junk file:
> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ATCTargetPlatform.pdb".
> 24>  Deleting junk file:
> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_DXTTargetPlatform.dll".
> 24>  Deleting junk file:
> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_DXTTargetPlatform.pdb".
> 24>  Deleting junk file:
> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC1TargetPlatform.dll".
> 24>  Deleting junk file:
> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC1TargetPlatform.pdb".
> 24>  Deleting junk file:
> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC2TargetPlatform.dll".
> 24>  Deleting junk file:
> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC2TargetPlatform.pdb".
> 24>  Deleting junk file:
> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_PVRTCTargetPlatform.dll".
> 24>  Deleting junk file:
> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_PVRTCTargetPlatform.pdb".
> 24>  Deleting junk file:
> "..\..\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5TargetPlatform.dll".
> 24>  Deleting junk file:
> "..\..\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5TargetPlatform.pdb".
>
> 24>  Performing 13 actions (max 4 parallel jobs)
> 24>  [2/13] rc.exe ModuleVersionResource.rc.inl
> 24>  [4/13] link.exe UE4Editor-HTML5TargetPlatform.dll
> 24>  [1/13] link.exe UE4Editor-AndroidDeviceDetection.dll
> 24>  [3/13] rc.exe PCLaunch.rc
> 24>EXEC : fatal error RC1107: invalid usage; use RC /? for Help
> 24>
> 24>EXEC : fatal error RC1107: invalid usage; use RC /? for Help
> 24>
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.exp
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.exp
> 24>  [5/13] MSBuild.exe UE4_Bindings.sln
> 24>  [6/13] link.exe UE4Editor-AndroidTargetPlatform.dll
> 24>  [7/13] link.exe UE4Editor-Android_DXTTargetPlatform.dll
> 24>  [8/13] link.exe UE4Editor-Android_ATCTargetPlatform.dll
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.exp
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.exp
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.exp
> 24>    All packages listed in packages.config are already installed.
> 24>  [9/13] link.exe UE4Editor-Android_PVRTCTargetPlatform.dll
> 24>  [10/13] link.exe UE4Editor-Android_ETC1TargetPlatform.dll
> 24>  [11/13] link.exe UE4Editor-Android_ETC2TargetPlatform.dll
> 24>    Xamarin.UE4.Tasks -> D:\UE
> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\Xamarin.UE4.Tasks.dll
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.exp
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.exp
> 24>     Creating library D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.lib
> and object D:\UE
> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.exp
> 24>    All packages listed in packages.config are already installed.
> 24>    MonoAssemblyProcess -> D:\UE
> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoAssemblyProcess.exe
> 24>    UnrealEngine.MainDomain -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.MainDomain.dll
> 24>    All packages listed in packages.config are already installed.
> 24>    MonoGenerateProjects -> D:\UE
> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoGenerateProjects.exe
> 24>    UnrealEngine.Runtime -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.Runtime.dll
> 24>    UnrealEngine.BuiltinModules -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.BuiltinModules.dll
> 24>    UnrealEngine.Paper2D -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.Paper2D.dll
> 24>    UnrealEngine.MonoRuntime -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.MonoRuntime.dll
> 24>    UnrealEngine.ScriptPlugin -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.ScriptPlugin.dll
> 24>    UnrealEngine.SoundVisualizations -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.SoundVisualizations.dll
> 24>    UnrealEngine.SoundMod -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.SoundMod.dll
> 24>    UnrealEngine.CustomMeshComponent -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.CustomMeshComponent.dll
> 24>    UnrealEngine.CableComponent -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.CableComponent.dll
> 24>    All Classes and Methods in D:\UE
> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoManagedExtensions\obj\Win64\Development
> Editor\MonoUE4\UnrealEngine.ManagedExtensions.dll Verified.
> 24>    UnrealEngine.ManagedExtensions -> D:\UE
> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.ManagedExtensions.dll
> 24>  -------- End Detailed Actions Stats
> -----------------------------------------------------------
> 24>ERROR : UBT error : Failed to produce item: D:\UE
> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll
> 24>  Cumulative action seconds (8 processors): 2.57 building projects, 
> 0.21
> compiling, 0.00 creating app bundles, 0.00 generating debug info, 3.69
> linking, 0.00 other
> 24>  UBT execution time: 12.04 seconds
> 24>C:\Program Files
> (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5):
> error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor 
> Win64
> Development" exited with code -1.
> ========== Build: 0 succeeded, 1 failed, 1 up-to-date, 30 skipped 
> ==========
>
>
> Itay.
>
> -----Original Message----- From: Michael Hutchinson
> Sent: Thursday, January 22, 2015 7:19 PM
> To: Itay Gal
> Cc: mono-ue
> Subject: Re: [Mono-ue] Build Error
>
>
> Is that the full build output? It doesn't contain the actual error.
>
> - m
>
> On 22 January 2015 at 04:22, Itay Gal <itay at itaygal.com> wrote:
>>
>> Hi,
>>
>> When trying to build the UE4 solution with the xamarin plugin I get UBT
>> error: Failed to produce item: D:\UE
>>
>> Repo\UnrealEngine\Engin\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll
>> this morning I tried to apply the preview 7  and rebuild still same 
>> error.
>> in the build output I can see that there are some rc errors maybe this is
>> what causing the problem.
>> I hope someone would be able to help me.
>> here is the build output:
>> 24>  Performing 13 actions (max 4 parallel jobs)
>> 24>  [2/13] rc.exe ModuleVersionResource.rc.inl
>> 24>  [4/13] link.exe UE4Editor-HTML5TargetPlatform.dll
>> 24>  [1/13] link.exe UE4Editor-AndroidDeviceDetection.dll
>> 24>  [3/13] rc.exe PCLaunch.rc
>> 24>EXEC : fatal error RC1107: invalid usage; use RC /? for Help
>> 24>
>> 24>EXEC : fatal error RC1107: invalid usage; use RC /? for Help
>> 24>
>> 24>     Creating library D:\UE
>>
>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.lib
>> and object D:\UE
>>
>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.exp
>> 24>     Creating library D:\UE
>>
>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.lib
>> and object D:\UE
>>
>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.exp
>> 24>  [5/13] MSBuild.exe UE4_Bindings.sln
>> 24>  [6/13] link.exe UE4Editor-AndroidTargetPlatform.dll
>> 24>  [7/13] link.exe UE4Editor-Android_DXTTargetPlatform.dll
>> 24>  [8/13] link.exe UE4Editor-Android_ATCTargetPlatform.dll
>> 24>     Creating library D:\UE
>>
>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.lib
>> and object D:\UE
>>
>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.exp
>> 24>     Creating library D:\UE
>>
>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.lib
>> and object D:\UE
>>
>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.exp
>> 24>     Creating library D:\UE
>>
>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.lib
>> and object D:\UE
>>
>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.exp
>> 24>    All packages listed in packages.config are already installed.
>> 24>  [9/13] link.exe UE4Editor-Android_PVRTCTargetPlatform.dll
>> 24>  [10/13] link.exe UE4Editor-Android_ETC1TargetPlatform.dll
>> 24>  [11/13] link.exe UE4Editor-Android_ETC2TargetPlatform.dll
>> 24>    Xamarin.UE4.Tasks -> D:\UE
>>
>> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\Xamarin.UE4.Tasks.dll
>> 24>     Creating library D:\UE
>>
>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.lib
>> and object D:\UE
>>
>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.exp
>> 24>     Creating library D:\UE
>>
>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.lib
>> and object D:\UE
>>
>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.exp
>> 24>     Creating library D:\UE
>>
>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.lib
>> and object D:\UE
>>
>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.exp
>> 24>    All packages listed in packages.config are already installed.
>> 24>    MonoAssemblyProcess -> D:\UE
>>
>> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoAssemblyProcess.exe
>> 24>    UnrealEngine.MainDomain -> D:\UE
>>
>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.MainDomain.dll
>> 24>    All packages listed in packages.config are already installed.
>> 24>    MonoGenerateProjects -> D:\UE
>>
>> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoGenerateProjects.exe
>> 24>    UnrealEngine.Runtime -> D:\UE
>>
>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.Runtime.dll
>> 24>    UnrealEngine.BuiltinModules -> D:\UE
>>
>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.BuiltinModules.dll
>> 24>    UnrealEngine.Paper2D -> D:\UE
>>
>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.Paper2D.dll
>> 24>    UnrealEngine.MonoRuntime -> D:\UE
>>
>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.MonoRuntime.dll
>> 24>    UnrealEngine.ScriptPlugin -> D:\UE
>>
>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.ScriptPlugin.dll
>> 24>    UnrealEngine.SoundVisualizations -> D:\UE
>>
>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.SoundVisualizations.dll
>> 24>    UnrealEngine.SoundMod -> D:\UE
>>
>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.SoundMod.dll
>> 24>    UnrealEngine.CustomMeshComponent -> D:\UE
>>
>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.CustomMeshComponent.dll
>> 24>    UnrealEngine.CableComponent -> D:\UE
>>
>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.CableComponent.dll
>> 24>    All Classes and Methods in D:\UE
>>
>> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoManagedExtensions\obj\Win64\Development
>> Editor\MonoUE4\UnrealEngine.ManagedExtensions.dll Verified.
>> 24>    UnrealEngine.ManagedExtensions -> D:\UE
>>
>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.ManagedExtensions.dll
>> 24>  -------- End Detailed Actions Stats
>> -----------------------------------------------------------
>> 24>ERROR : UBT error : Failed to produce item: D:\UE
>>
>> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll
>> 24>  Cumulative action seconds (8 processors): 2.57 building projects,
>> 0.21
>> compiling, 0.00 creating app bundles, 0.00 generating debug info, 3.69
>> linking, 0.00 other
>> 24>  UBT execution time: 12.04 seconds
>> 24>C:\Program Files
>> (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5):
>> error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor
>> Win64
>> Development" exited with code -1.
>> ========== Build: 0 succeeded, 1 failed, 1 up-to-date, 30 skipped
>> ==========
>>
>> Thanks,
>> Itay
>>
>> _______________________________________________
>> Mono-ue mailing list
>> Mono-ue at lists.ximian.com
>> http://lists.ximian.com/mailman/listinfo/mono-ue
>>
>
>
>
> --
> Michael Hutchinson ~ https://mhut.ch
>



-- 
Michael Hutchinson ~ https://mhut.ch 




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