wmansfield at codeable.net
Wed Jan 21 20:26:50 UTC 2015
That is good to know. Having native app functionality opens the doors for
easier integration with 3rd party apps. Interstitials and the like. But, if
it's not feasible, it's not feasible.
I'm still eager to get mobile without the native ui elements available. The
.net framework support opens plenty of 3rd party doors by itself.
I'll keep watching!
On Wed, Jan 21, 2015 at 11:36 AM, Michael Hutchinson <
m.j.hutchinson at gmail.com> wrote:
> We didn't release the mobile code yet. It was an early proof of
> concept and due to later changes to the build system it's not
> functional right now.
> Note that UE isn't really designed to be embedded in a native app,
> it's intended to be the entire app. So instead of attempting to embed
> it in an Xamarin.Android or Xamarin.iOS project (though this should
> still be *possible*) we instead made invasive/hacky/unreleasable
> changes to the UE build process to bundle the managed code and runtime
> into the UE package.
> - m
> On 14 January 2015 at 18:30, William Mansfield <wmansfield at codeable.net>
> > I know that mobile is currently in "preview to the preview" for this.
> > However, is there a walkthrough to getting a project running with xamarin
> > mobile + unreal mobile?
> > I've attempted a few projects, but can't figure out what the workflow
> > be. [I am aiming to be an early adopter, obviously]
> > My goal: Get working proof of standard native ios/android UI to load an
> > unreal-based game.
> > I've seen a screenshot of this type of thing on the Getting Started
> > but have no idea how to get that going.
> > _______________________________________________
> > Mono-ue mailing list
> > Mono-ue at lists.ximian.com
> > http://lists.ximian.com/mailman/listinfo/mono-ue
> Michael Hutchinson ~ https://mhut.ch
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