[Mono-ue] Enum
Ryan Burnham
nitro52 at iinet.net.au
Sat Jan 10 15:19:05 UTC 2015
I’m not sure, I haven’t tried exposing an enum to UE yet. It looks like that should work. When I try adding it to my Player Character the build fails with a normal enum saying it’s not a valid Unreal Class and if you declare it as a byte it crashes the UE.
CC’ed the Mono UE list. Does anyone else know? Is this a bug?
From: Ahmet Faruk GÜNTÜRKÜN [mailto:vadsl05 at gmail.com]
Sent: Saturday, 10 January 2015 9:12 PM
To: nitro52 at iinet.net.au
Subject: Enum
Hi I need your help :)
I wrote :
[UEnum]
public enum AttributeNames// : uint
{
HealthPoint = 0,
ManaPoint = 1,
Strength = 2,
Agility = 3,
Intelligence = 4,
COUNT = 5,
};
[UProperty, BlueprintVisible, EditorVisible]
[Category ("BaseCharacter")]
public AttributeNames AttributeName { get; set; }
There is error say me enum have to be byte. When I do byte my enum. Game editor is crashed. How can I use enum ? Thanks a lot :) Have a nice day ...
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