[Mono-ue] Code changes don't update in editor

Michael Hutchinson m.j.hutchinson at gmail.com
Fri Jan 9 17:14:49 UTC 2015


Yes, if you remove the project type GUID, then the XS addin will not
recognize it as an Unreal project either, so the UnrealEd integration
will not work.

On 9 January 2015 at 07:39, Ryan Burnham <nitro52 at iinet.net.au> wrote:
> Yeah I fixed this, the issue was in both XS and VS. But it was caused by removing the Project Types element from the csproj so it can be opened by Visual Studio.
>
> -----Original Message-----
> From: Michael Hutchinson [mailto:m.j.hutchinson at gmail.com]
> Sent: Friday, 9 January 2015 6:38 AM
> To: Ryan Burnham
> Cc: mono-ue
> Subject: Re: [Mono-ue] Code changes don't update in editor
>
> Are there any error messages in the UE log?
>
> It won't work with VS since it currently requires the IDE extension to notify UE when the compilation is complete.
>
> - m
>
> On 2 January 2015 at 12:07, Ryan Burnham <nitro52 at iinet.net.au> wrote:
>> Hi All,
>>
>> It took me a while to figure this out, I thought something was wrong
>> with my code, but it looks like every time I make a code change either
>> in Xamarin Studio or Visual Studio (after removing the project types
>> guids) the changes do not get reloaded when I go back to the editor after building.
>>
>>
>>
>> It requires me to shut down everything and reopen. I remember someone
>> talking about some shadow copy issue, this seems like it might be related.
>> Is there a work around to get UE to reload the binaries?
>>
>>
>>
>> Regards
>>
>> Ryan
>>
>>
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>>
>
>
>
> --
> Michael Hutchinson ~ https://mhut.ch
>



-- 
Michael Hutchinson ~ https://mhut.ch


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