[Mono-ue] How do you use GetOverlappingActors?
Ryan Burnham
nitro52 at iinet.net.au
Mon Jan 5 11:50:50 UTC 2015
Hi All,
So I'm trying to convert the following C++ code
TArray<AActor*> CollectedActors;
CollectionSphere->GetOverlappingActors(CollectedActors);
Where CollectionShpere is defined as
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Power)
TSubobjectPtr<class USphereComponent> CollectionSphere;
So I was thinking it would be something like this
IList<Actor> collectedActors;
CollectionSphere.GetOverlappingActors(out collectedActors);
But GetOverlappingActors only has an overload with 2 parameters.
public unsafe void GetOverlappingActors(out IList<Actor> overlappingActors,
SubclassOf<Object> classFilter)
How do you get the class filter. These SubclassOf and Subobject wrappers
seem a bit odd to me.
Regards
Ryan
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