[Mono-ue] Howdy from Santa Monica!

Max Kaufmann max.kaufmann at gmail.com
Thu Feb 5 20:57:47 UTC 2015

I'm a gameplay engineer at Giant Squid Studios.  We're developing our
current AAA project ABZU (http://www.abzugame.com) in UE4, but are
considering Mono-UE for rapid in-house prototyping.  The hot reload loop
with C# is baller, especially relative to the C++ rebuild times, so we're
very interested in new developments with the project, and are interested if
anyone else is doing similar work?

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