[Mono-ue] Build Error

Michael Hutchinson m.j.hutchinson at gmail.com
Wed Feb 4 22:44:01 UTC 2015


Preview 8 is now uploaded!

Release notes:

* Fixed non-Editor builds of the plugin
* Fixed including assemblies in packaged builds
* Fixed Actor ticking in non-Editor builds
* Added cleaner overloads for Actor.GetOverlappingActors
* Fixed invoking C# UFunctions from Blueprints that do not subclass the C# type

- m

On 30 January 2015 at 19:26, Michael Hutchinson
<m.j.hutchinson at gmail.com> wrote:
> Update - I have fixed a few things:
>
> * Non-editor builds now work again
> * Assemblies are correctly included into packages again
> * UFunctions can now be called from Blueprints that aren't subclasses
> of the C# class on which the functions are defined
> * Actor.GetOverlappingActors now has simpler overloads
>
> However, I'm holding off on the release until I can figure out why C#
> OnTick overrides are no longer being called in packaged builds.
> Hopefully I'll fix that early next week.
>
> - m
>
> On 29 January 2015 at 15:53, Michael Hutchinson
> <m.j.hutchinson at gmail.com> wrote:
>> I can reproduce the packaging build failure, I'll look into fixing it.
>>
>> - m
>>
>> On 28 January 2015 at 00:07, M S <stick100 at hotmail.com> wrote:
>>> Oh yes that builds and lets me do work in Play in Editor but I cannot
>>> package or launch a build because I can't make an updated Development build
>>> to be used when launching.  Thanks for looking into it, I'll keep trying to
>>> getting a build working.
>>>
>>>> From: m.j.hutchinson at gmail.com
>>>> Date: Tue, 27 Jan 2015 20:13:11 -0500
>>>
>>>> Subject: Re: [Mono-ue] Build Error
>>>> To: stick100 at hotmail.com
>>>> CC: mono-ue at lists.ximian.com; itay at itaygal.com
>>>>
>>>> Build "Development Editor" instead of "Development".
>>>>
>>>> On 27 January 2015 at 19:18, M S <stick100 at hotmail.com> wrote:
>>>> > How could one make an Editor build? I would be very happy and start
>>>> > production development if I could find any possible way to make game
>>>> > that
>>>> > worked outside of PIE.
>>>> >
>>>> >> From: m.j.hutchinson at gmail.com
>>>> >> Date: Tue, 27 Jan 2015 18:22:32 -0500
>>>> >> To: stick100 at hotmail.com
>>>> >> CC: mono-ue at lists.ximian.com; itay at itaygal.com
>>>> >
>>>> >> Subject: Re: [Mono-ue] Build Error
>>>> >>
>>>> >> I think the user-defined UEnum changes may have broken non-Editor
>>>> >> builds. Sorry! I'll look into it.
>>>> >>
>>>> >> On 24 January 2015 at 22:48, M S <stick100 at hotmail.com> wrote:
>>>> >> > I commented out all of the Set and Remove metadata commands, the code
>>>> >> > builds, but will not package. Now I get the following error:
>>>> >> > LogPlayLevel:Display: Program.Main: ERROR: Exception in
>>>> >> > AutomationScripts.Automation: Excepted to find plugin staging rules
>>>> >> > type
>>>> >> >
>>>> >> > 'Xamarin.UE4.Automation.MonoRuntimeStagingRules,Xamarin.UE4.Automation'.
>>>> >> >
>>>> >> > What do I need to do to get the plugin to be picked up when packaging
>>>> >> > a
>>>> >> > build?
>>>> >> >
>>>> >> > ________________________________
>>>> >> > From: stick100 at hotmail.com
>>>> >> > To: m.j.hutchinson at gmail.com; itay at itaygal.com
>>>> >> > CC: mono-ue at lists.ximian.com
>>>> >> > Subject: RE: [Mono-ue] Build Error
>>>> >> > Date: Sat, 24 Jan 2015 18:56:50 -0600
>>>> >> >
>>>> >> >
>>>> >> > I redid all of the steps. Downloaded UE4 4.4 from github, added the
>>>> >> > requirements, built "Development" and "Development Editor". Then
>>>> >> > added
>>>> >> > preview7 patched, then rebuilt. This works to create an editor with
>>>> >> > Mono.
>>>> >> > However this version is unable to package because the exe is from
>>>> >> > before
>>>> >> > mono.
>>>> >> >
>>>> >> > I attempt to rebuild "Development" but get the following errors.
>>>> >> >
>>>> >> > Error 1 error C2039: 'SetMetaData' : is not a member of 'UEnum'
>>>> >> >
>>>> >> >
>>>> >> > C:\Users\M\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\MonoRuntime\Private\MonoBindings.cpp
>>>> >> > 2101 1 UE4
>>>> >> > Error 2 error C3861: 'RemoveMetaData': identifier not found
>>>> >> >
>>>> >> >
>>>> >> > C:\Users\M\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\MonoRuntime\Private\MonoUnrealClass.cpp
>>>> >> > 107 1 UE4
>>>> >> > Error 3 error C3861: 'SetMetaData': identifier not found
>>>> >> >
>>>> >> >
>>>> >> > C:\Users\M\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\MonoRuntime\Private\MonoUnrealClass.cpp
>>>> >> > 108 1 UE4
>>>> >> > Error 4 error C3861: 'SetMetaData': identifier not found
>>>> >> >
>>>> >> >
>>>> >> > C:\Users\M\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\MonoRuntime\Private\MonoUnrealClass.cpp
>>>> >> > 109 1 UE4
>>>> >> > Error 5 error C3861: 'RemoveMetaData': identifier not found
>>>> >> >
>>>> >> >
>>>> >> > C:\Users\M\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\MonoRuntime\Private\MonoUnrealClass.cpp
>>>> >> > 113 1 UE4
>>>> >> > Error 6 error C3861: 'SetMetaData': identifier not found
>>>> >> >
>>>> >> >
>>>> >> > C:\Users\M\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\MonoRuntime\Private\MonoUnrealClass.cpp
>>>> >> > 114 1 UE4
>>>> >> > Error 7 error C3861: 'SetMetaData': identifier not found
>>>> >> >
>>>> >> >
>>>> >> > C:\Users\M\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\MonoRuntime\Private\MonoUnrealClass.cpp
>>>> >> > 115 1 UE4
>>>> >> > Error 8 error C3861: 'RemoveMetaData': identifier not found
>>>> >> >
>>>> >> >
>>>> >> > C:\Users\M\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\MonoRuntime\Private\MonoUnrealClass.cpp
>>>> >> > 119 1 UE4
>>>> >> > Error 9 error C3861: 'SetMetaData': identifier not found
>>>> >> >
>>>> >> >
>>>> >> > C:\Users\M\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\MonoRuntime\Private\MonoUnrealClass.cpp
>>>> >> > 120 1 UE4
>>>> >> > Error 10 error C3861: 'SetMetaData': identifier not found
>>>> >> >
>>>> >> >
>>>> >> > C:\Users\M\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\MonoRuntime\Private\MonoUnrealClass.cpp
>>>> >> > 121 1 UE4
>>>> >> > Error 11 error C3861: 'SetMetaData': identifier not found
>>>> >> >
>>>> >> >
>>>> >> > C:\Users\M\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\MonoRuntime\Private\MonoUnrealClass.cpp
>>>> >> > 138 1 UE4
>>>> >> > Error 13 error : Failed to produce item:
>>>> >> >
>>>> >> >
>>>> >> > C:\Users\M\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Game-MonoRuntime-Static.lib
>>>> >> >
>>>> >> > C:\Users\M\Documents\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR
>>>> >> > UE4
>>>> >> > Error 14 error MSB3073: The command "..\..\Build\BatchFiles\Build.bat
>>>> >> > UE4Game Win64 Development" exited with code -1. C:\Program Files
>>>> >> > (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 38 5
>>>> >> > UE4
>>>> >> >
>>>> >> > Is SetMetaData and RemoveMetaData supposed to be implemented by each
>>>> >> > user so
>>>> >> > that we can package builds?
>>>> >> >
>>>> >> > Previously to this most recent attempt I did the exact same steps
>>>> >> > except
>>>> >> > didn't build the exe "Development" before the Mono Editor, it had
>>>> >> > exactly
>>>> >> > the same results. I can PIE all I want with Mono behvaiors, but
>>>> >> > cannot
>>>> >> > package a build to an exe due to these missing calls.
>>>> >> >
>>>> >> > Thanks,
>>>> >> > Mark Sebesta
>>>> >> >
>>>> >> >> From: m.j.hutchinson at gmail.com
>>>> >> >> Date: Fri, 23 Jan 2015 14:38:27 -0500
>>>> >> >> To: itay at itaygal.com
>>>> >> >> CC: mono-ue at lists.ximian.com
>>>> >> >> Subject: Re: [Mono-ue] Build Error
>>>> >> >>
>>>> >> >> No worries, running GenerateProjectFiles.bat after applying the
>>>> >> >> patches should work fine, sounds like you ran into a gremlin in the
>>>> >> >> machine...
>>>> >> >>
>>>> >> >> On 23 January 2015 at 04:20, Itay Gal <itay at itaygal.com> wrote:
>>>> >> >> > Hi Michael,
>>>> >> >> >
>>>> >> >> > I managed to solve problem by making a new clone of the unreal
>>>> >> >> > repository
>>>> >> >> > and then doing all the installation steps from the beginning.
>>>> >> >> > I think that last time I accidently ran the
>>>> >> >> > GenerateProjectFiles.bat
>>>> >> >> > after
>>>> >> >> > applying the patches.
>>>> >> >> > I apologize for any time you spent because of my mistakes.
>>>> >> >> > Thank you for this great plugin.
>>>> >> >> >
>>>> >> >> > Itay.
>>>> >> >> >
>>>> >> >> > -----Original Message----- From: Michael Hutchinson
>>>> >> >> > Sent: Thursday, January 22, 2015 8:57 PM
>>>> >> >> >
>>>> >> >> > To: Itay Gal
>>>> >> >> > Cc: mono-ue
>>>> >> >> > Subject: Re: [Mono-ue] Build Error
>>>> >> >> >
>>>> >> >> > It looks like maybe the rc.exe failure is the issue, see
>>>> >> >> >
>>>> >> >> >
>>>> >> >> >
>>>> >> >> > https://forums.unrealengine.com/showthread.php?521-Really-strange-compile-error
>>>> >> >> >
>>>> >> >> > No idea why that's happening though. What version of VS are you
>>>> >> >> > using?
>>>> >> >> >
>>>> >> >> > On 22 January 2015 at 13:05, Itay Gal <itay at itaygal.com> wrote:
>>>> >> >> >>
>>>> >> >> >> Hi,
>>>> >> >> >>
>>>> >> >> >> Thanks for the reply, This is the main part of the output. The
>>>> >> >> >> part
>>>> >> >> >> before
>>>> >> >> >> that is just saying which projects starting to build which
>>>> >> >> >> skipped,
>>>> >> >> >> and
>>>> >> >> >> the
>>>> >> >> >> part where it deletes the old binaries files. This is of course
>>>> >> >> >> not
>>>> >> >> >> from
>>>> >> >> >> the
>>>> >> >> >> first build attempt and I'm pressing "Build solution" and not
>>>> >> >> >> "Rebuild
>>>> >> >> >> Solution".
>>>> >> >> >>
>>>> >> >> >> When searching the directory for a file name
>>>> >> >> >> UE4Editor-MonoRuntime.dll
>>>> >> >> >> I
>>>> >> >> >> found a file named UE4Editor-MonoRuntime.dll.response will it
>>>> >> >> >> help
>>>> >> >> >> in
>>>> >> >> >> some
>>>> >> >> >> way to look at it's content?
>>>> >> >> >>
>>>> >> >> >> anyway, Here is the entire output:
>>>> >> >> >>
>>>> >> >> >> 1>------ Skipped Build: Project: DotNETUtilities, Configuration:
>>>> >> >> >> Development
>>>> >> >> >> Any CPU ------
>>>> >> >> >> 1>Project not selected to build for this solution configuration
>>>> >> >> >> 2>------ Skipped Build: Project: MobileDeviceInterface,
>>>> >> >> >> Configuration:
>>>> >> >> >> Development Any CPU ------
>>>> >> >> >> 2>Project not selected to build for this solution configuration
>>>> >> >> >> 3>------ Skipped Build: Project: DeploymentInterface,
>>>> >> >> >> Configuration:
>>>> >> >> >> Development Any CPU ------
>>>> >> >> >> 3>Project not selected to build for this solution configuration
>>>> >> >> >> 4>------ Skipped Build: Project: AutomationToolLauncher,
>>>> >> >> >> Configuration:
>>>> >> >> >> Development Any CPU ------
>>>> >> >> >> 4>Project not selected to build for this solution configuration
>>>> >> >> >> 5>------ Skipped Build: Project: AutomationTool, Configuration:
>>>> >> >> >> Development
>>>> >> >> >> Any CPU ------
>>>> >> >> >> 5>Project not selected to build for this solution configuration
>>>> >> >> >> 6>------ Skipped Build: Project: MinidumpDiagnostics,
>>>> >> >> >> Configuration:
>>>> >> >> >> Development_Program x64 ------
>>>> >> >> >> 6>Project not selected to build for this solution configuration
>>>> >> >> >> 7>------ Skipped Build: Project: UnrealLaunchDaemon,
>>>> >> >> >> Configuration:
>>>> >> >> >> Development_Program Win32 ------
>>>> >> >> >> 7>Project not selected to build for this solution configuration
>>>> >> >> >> 8>------ Skipped Build: Project: UE4EditorServices,
>>>> >> >> >> Configuration:
>>>> >> >> >> Development_Program x64 ------
>>>> >> >> >> 8>Project not selected to build for this solution configuration
>>>> >> >> >> 9>------ Skipped Build: Project: ShaderCompileWorker,
>>>> >> >> >> Configuration:
>>>> >> >> >> Development_Program x64 ------
>>>> >> >> >> 9>Project not selected to build for this solution configuration
>>>> >> >> >> 10>------ Skipped Build: Project: SlateViewer, Configuration:
>>>> >> >> >> Development_Program x64 ------
>>>> >> >> >> 10>Project not selected to build for this solution configuration
>>>> >> >> >> 11>------ Skipped Build: Project: SymbolDebugger, Configuration:
>>>> >> >> >> Development_Program x64 ------
>>>> >> >> >> 11>Project not selected to build for this solution configuration
>>>> >> >> >> 12>------ Skipped Build: Project: UnrealFileServer,
>>>> >> >> >> Configuration:
>>>> >> >> >> Development_Program x64 ------
>>>> >> >> >> 12>Project not selected to build for this solution configuration
>>>> >> >> >> 13>------ Skipped Build: Project: AutomationScripts.Automation,
>>>> >> >> >> Configuration: Development Any CPU ------
>>>> >> >> >> 13>Project not selected to build for this solution configuration
>>>> >> >> >> 14>------ Skipped Build: Project: UnrealFrontend, Configuration:
>>>> >> >> >> Development_Program x64 ------
>>>> >> >> >> 14>Project not selected to build for this solution configuration
>>>> >> >> >> 15>------ Skipped Build: Project: UnrealHeaderTool,
>>>> >> >> >> Configuration:
>>>> >> >> >> Development_Program x64 ------
>>>> >> >> >> 15>Project not selected to build for this solution configuration
>>>> >> >> >> 16>------ Skipped Build: Project: UnrealLightmass, Configuration:
>>>> >> >> >> Development_Program x64 ------
>>>> >> >> >> 16>Project not selected to build for this solution configuration
>>>> >> >> >> 17>------ Skipped Build: Project: UnrealPak, Configuration:
>>>> >> >> >> Development_Program x64 ------
>>>> >> >> >> 17>Project not selected to build for this solution configuration
>>>> >> >> >> 18>------ Skipped Build: Project: UnrealSync, Configuration:
>>>> >> >> >> Development_Program x64 ------
>>>> >> >> >> 18>Project not selected to build for this solution configuration
>>>> >> >> >> 19>------ Skipped Build: Project: IOS.Automation, Configuration:
>>>> >> >> >> Development
>>>> >> >> >> Any CPU ------
>>>> >> >> >> 19>Project not selected to build for this solution configuration
>>>> >> >> >> 20>------ Skipped Build: Project: Linux.Automation,
>>>> >> >> >> Configuration:
>>>> >> >> >> Development Any CPU ------
>>>> >> >> >> 20>Project not selected to build for this solution configuration
>>>> >> >> >> 21>------ Skipped Build: Project: Android.Automation,
>>>> >> >> >> Configuration:
>>>> >> >> >> Development Any CPU ------
>>>> >> >> >> 21>Project not selected to build for this solution configuration
>>>> >> >> >> 22>------ Skipped Build: Project: HTML5.Automation,
>>>> >> >> >> Configuration:
>>>> >> >> >> Development Any CPU ------
>>>> >> >> >> 22>Project not selected to build for this solution configuration
>>>> >> >> >> 23>------ Skipped Build: Project: Mac.Automation, Configuration:
>>>> >> >> >> Development
>>>> >> >> >> Any CPU ------
>>>> >> >> >> 23>Project not selected to build for this solution configuration
>>>> >> >> >> 24>------ Build started: Project: UE4, Configuration:
>>>> >> >> >> Development_Editor
>>>> >> >> >> x64
>>>> >> >> >> ------
>>>> >> >> >> 25>------ Skipped Build: Project: Win.Automation, Configuration:
>>>> >> >> >> Development
>>>> >> >> >> Any CPU ------
>>>> >> >> >> 25>Project not selected to build for this solution configuration
>>>> >> >> >> 26>------ Skipped Build: Project: Distill, Configuration:
>>>> >> >> >> Development
>>>> >> >> >> Any
>>>> >> >> >> CPU ------
>>>> >> >> >> 26>Project not selected to build for this solution configuration
>>>> >> >> >> 27>------ Skipped Build: Project: BlankProgram, Configuration:
>>>> >> >> >> Development_Program x64 ------
>>>> >> >> >> 27>Project not selected to build for this solution configuration
>>>> >> >> >> 28>------ Skipped Build: Project: iPhonePackager, Configuration:
>>>> >> >> >> Development
>>>> >> >> >> Any CPU ------
>>>> >> >> >> 28>Project not selected to build for this solution configuration
>>>> >> >> >> 29>------ Skipped Build: Project: CrashReportClient,
>>>> >> >> >> Configuration:
>>>> >> >> >> Development_Program x64 ------
>>>> >> >> >> 29>Project not selected to build for this solution configuration
>>>> >> >> >> 30>------ Skipped Build: Project: DeploymentServer,
>>>> >> >> >> Configuration:
>>>> >> >> >> Development Any CPU ------
>>>> >> >> >> 30>Project not selected to build for this solution configuration
>>>> >> >> >> 31>------ Skipped Build: Project: UnrealVersionSelector,
>>>> >> >> >> Configuration:
>>>> >> >> >> Development_Program x64 ------
>>>> >> >> >> 31>Project not selected to build for this solution configuration
>>>> >> >> >> 24> Deleting junk file:
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> "..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.dll".
>>>> >> >> >> 24> Deleting junk file:
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> "..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.pdb".
>>>> >> >> >> 24> Deleting junk file:
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> "..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.dll".
>>>> >> >> >> 24> Deleting junk file:
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> "..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.pdb".
>>>> >> >> >> 24> Deleting junk file:
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ATCTargetPlatform.dll".
>>>> >> >> >> 24> Deleting junk file:
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ATCTargetPlatform.pdb".
>>>> >> >> >> 24> Deleting junk file:
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_DXTTargetPlatform.dll".
>>>> >> >> >> 24> Deleting junk file:
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_DXTTargetPlatform.pdb".
>>>> >> >> >> 24> Deleting junk file:
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC1TargetPlatform.dll".
>>>> >> >> >> 24> Deleting junk file:
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC1TargetPlatform.pdb".
>>>> >> >> >> 24> Deleting junk file:
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC2TargetPlatform.dll".
>>>> >> >> >> 24> Deleting junk file:
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC2TargetPlatform.pdb".
>>>> >> >> >> 24> Deleting junk file:
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_PVRTCTargetPlatform.dll".
>>>> >> >> >> 24> Deleting junk file:
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_PVRTCTargetPlatform.pdb".
>>>> >> >> >> 24> Deleting junk file:
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> "..\..\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5TargetPlatform.dll".
>>>> >> >> >> 24> Deleting junk file:
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> "..\..\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5TargetPlatform.pdb".
>>>> >> >> >>
>>>> >> >> >> 24> Performing 13 actions (max 4 parallel jobs)
>>>> >> >> >> 24> [2/13] rc.exe ModuleVersionResource.rc.inl
>>>> >> >> >> 24> [4/13] link.exe UE4Editor-HTML5TargetPlatform.dll
>>>> >> >> >> 24> [1/13] link.exe UE4Editor-AndroidDeviceDetection.dll
>>>> >> >> >> 24> [3/13] rc.exe PCLaunch.rc
>>>> >> >> >> 24>EXEC : fatal error RC1107: invalid usage; use RC /? for Help
>>>> >> >> >> 24>
>>>> >> >> >> 24>EXEC : fatal error RC1107: invalid usage; use RC /? for Help
>>>> >> >> >> 24>
>>>> >> >> >> 24> Creating library D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.lib
>>>> >> >> >> and object D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.exp
>>>> >> >> >> 24> Creating library D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.lib
>>>> >> >> >> and object D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.exp
>>>> >> >> >> 24> [5/13] MSBuild.exe UE4_Bindings.sln
>>>> >> >> >> 24> [6/13] link.exe UE4Editor-AndroidTargetPlatform.dll
>>>> >> >> >> 24> [7/13] link.exe UE4Editor-Android_DXTTargetPlatform.dll
>>>> >> >> >> 24> [8/13] link.exe UE4Editor-Android_ATCTargetPlatform.dll
>>>> >> >> >> 24> Creating library D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.lib
>>>> >> >> >> and object D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.exp
>>>> >> >> >> 24> Creating library D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.lib
>>>> >> >> >> and object D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.exp
>>>> >> >> >> 24> Creating library D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.lib
>>>> >> >> >> and object D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.exp
>>>> >> >> >> 24> All packages listed in packages.config are already installed.
>>>> >> >> >> 24> [9/13] link.exe UE4Editor-Android_PVRTCTargetPlatform.dll
>>>> >> >> >> 24> [10/13] link.exe UE4Editor-Android_ETC1TargetPlatform.dll
>>>> >> >> >> 24> [11/13] link.exe UE4Editor-Android_ETC2TargetPlatform.dll
>>>> >> >> >> 24> Xamarin.UE4.Tasks -> D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\Xamarin.UE4.Tasks.dll
>>>> >> >> >> 24> Creating library D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.lib
>>>> >> >> >> and object D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.exp
>>>> >> >> >> 24> Creating library D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.lib
>>>> >> >> >> and object D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.exp
>>>> >> >> >> 24> Creating library D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.lib
>>>> >> >> >> and object D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.exp
>>>> >> >> >> 24> All packages listed in packages.config are already installed.
>>>> >> >> >> 24> MonoAssemblyProcess -> D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoAssemblyProcess.exe
>>>> >> >> >> 24> UnrealEngine.MainDomain -> D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.MainDomain.dll
>>>> >> >> >> 24> All packages listed in packages.config are already installed.
>>>> >> >> >> 24> MonoGenerateProjects -> D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoGenerateProjects.exe
>>>> >> >> >> 24> UnrealEngine.Runtime -> D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.Runtime.dll
>>>> >> >> >> 24> UnrealEngine.BuiltinModules -> D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.BuiltinModules.dll
>>>> >> >> >> 24> UnrealEngine.Paper2D -> D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.Paper2D.dll
>>>> >> >> >> 24> UnrealEngine.MonoRuntime -> D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.MonoRuntime.dll
>>>> >> >> >> 24> UnrealEngine.ScriptPlugin -> D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.ScriptPlugin.dll
>>>> >> >> >> 24> UnrealEngine.SoundVisualizations -> D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.SoundVisualizations.dll
>>>> >> >> >> 24> UnrealEngine.SoundMod -> D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.SoundMod.dll
>>>> >> >> >> 24> UnrealEngine.CustomMeshComponent -> D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.CustomMeshComponent.dll
>>>> >> >> >> 24> UnrealEngine.CableComponent -> D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.CableComponent.dll
>>>> >> >> >> 24> All Classes and Methods in D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoManagedExtensions\obj\Win64\Development
>>>> >> >> >> Editor\MonoUE4\UnrealEngine.ManagedExtensions.dll Verified.
>>>> >> >> >> 24> UnrealEngine.ManagedExtensions -> D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.ManagedExtensions.dll
>>>> >> >> >> 24> -------- End Detailed Actions Stats
>>>> >> >> >> -----------------------------------------------------------
>>>> >> >> >> 24>ERROR : UBT error : Failed to produce item: D:\UE
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll
>>>> >> >> >> 24> Cumulative action seconds (8 processors): 2.57 building
>>>> >> >> >> projects,
>>>> >> >> >> 0.21
>>>> >> >> >> compiling, 0.00 creating app bundles, 0.00 generating debug info,
>>>> >> >> >> 3.69
>>>> >> >> >> linking, 0.00 other
>>>> >> >> >> 24> UBT execution time: 12.04 seconds
>>>> >> >> >> 24>C:\Program Files
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5):
>>>> >> >> >> error MSB3073: The command "..\..\Build\BatchFiles\Build.bat
>>>> >> >> >> UE4Editor
>>>> >> >> >> Win64
>>>> >> >> >> Development" exited with code -1.
>>>> >> >> >> ========== Build: 0 succeeded, 1 failed, 1 up-to-date, 30 skipped
>>>> >> >> >> ==========
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Itay.
>>>> >> >> >>
>>>> >> >> >> -----Original Message----- From: Michael Hutchinson
>>>> >> >> >> Sent: Thursday, January 22, 2015 7:19 PM
>>>> >> >> >> To: Itay Gal
>>>> >> >> >> Cc: mono-ue
>>>> >> >> >> Subject: Re: [Mono-ue] Build Error
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> Is that the full build output? It doesn't contain the actual
>>>> >> >> >> error.
>>>> >> >> >>
>>>> >> >> >> - m
>>>> >> >> >>
>>>> >> >> >> On 22 January 2015 at 04:22, Itay Gal <itay at itaygal.com> wrote:
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Hi,
>>>> >> >> >>>
>>>> >> >> >>> When trying to build the UE4 solution with the xamarin plugin I
>>>> >> >> >>> get
>>>> >> >> >>> UBT
>>>> >> >> >>> error: Failed to produce item: D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engin\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll
>>>> >> >> >>> this morning I tried to apply the preview 7 and rebuild still
>>>> >> >> >>> same
>>>> >> >> >>> error.
>>>> >> >> >>> in the build output I can see that there are some rc errors
>>>> >> >> >>> maybe
>>>> >> >> >>> this
>>>> >> >> >>> is
>>>> >> >> >>> what causing the problem.
>>>> >> >> >>> I hope someone would be able to help me.
>>>> >> >> >>> here is the build output:
>>>> >> >> >>> 24> Performing 13 actions (max 4 parallel jobs)
>>>> >> >> >>> 24> [2/13] rc.exe ModuleVersionResource.rc.inl
>>>> >> >> >>> 24> [4/13] link.exe UE4Editor-HTML5TargetPlatform.dll
>>>> >> >> >>> 24> [1/13] link.exe UE4Editor-AndroidDeviceDetection.dll
>>>> >> >> >>> 24> [3/13] rc.exe PCLaunch.rc
>>>> >> >> >>> 24>EXEC : fatal error RC1107: invalid usage; use RC /? for Help
>>>> >> >> >>> 24>
>>>> >> >> >>> 24>EXEC : fatal error RC1107: invalid usage; use RC /? for Help
>>>> >> >> >>> 24>
>>>> >> >> >>> 24> Creating library D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.lib
>>>> >> >> >>> and object D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.exp
>>>> >> >> >>> 24> Creating library D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.lib
>>>> >> >> >>> and object D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.exp
>>>> >> >> >>> 24> [5/13] MSBuild.exe UE4_Bindings.sln
>>>> >> >> >>> 24> [6/13] link.exe UE4Editor-AndroidTargetPlatform.dll
>>>> >> >> >>> 24> [7/13] link.exe UE4Editor-Android_DXTTargetPlatform.dll
>>>> >> >> >>> 24> [8/13] link.exe UE4Editor-Android_ATCTargetPlatform.dll
>>>> >> >> >>> 24> Creating library D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.lib
>>>> >> >> >>> and object D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.exp
>>>> >> >> >>> 24> Creating library D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.lib
>>>> >> >> >>> and object D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.exp
>>>> >> >> >>> 24> Creating library D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.lib
>>>> >> >> >>> and object D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.exp
>>>> >> >> >>> 24> All packages listed in packages.config are already
>>>> >> >> >>> installed.
>>>> >> >> >>> 24> [9/13] link.exe UE4Editor-Android_PVRTCTargetPlatform.dll
>>>> >> >> >>> 24> [10/13] link.exe UE4Editor-Android_ETC1TargetPlatform.dll
>>>> >> >> >>> 24> [11/13] link.exe UE4Editor-Android_ETC2TargetPlatform.dll
>>>> >> >> >>> 24> Xamarin.UE4.Tasks -> D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\Xamarin.UE4.Tasks.dll
>>>> >> >> >>> 24> Creating library D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.lib
>>>> >> >> >>> and object D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.exp
>>>> >> >> >>> 24> Creating library D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.lib
>>>> >> >> >>> and object D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.exp
>>>> >> >> >>> 24> Creating library D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.lib
>>>> >> >> >>> and object D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.exp
>>>> >> >> >>> 24> All packages listed in packages.config are already
>>>> >> >> >>> installed.
>>>> >> >> >>> 24> MonoAssemblyProcess -> D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoAssemblyProcess.exe
>>>> >> >> >>> 24> UnrealEngine.MainDomain -> D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.MainDomain.dll
>>>> >> >> >>> 24> All packages listed in packages.config are already
>>>> >> >> >>> installed.
>>>> >> >> >>> 24> MonoGenerateProjects -> D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoGenerateProjects.exe
>>>> >> >> >>> 24> UnrealEngine.Runtime -> D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.Runtime.dll
>>>> >> >> >>> 24> UnrealEngine.BuiltinModules -> D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.BuiltinModules.dll
>>>> >> >> >>> 24> UnrealEngine.Paper2D -> D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.Paper2D.dll
>>>> >> >> >>> 24> UnrealEngine.MonoRuntime -> D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.MonoRuntime.dll
>>>> >> >> >>> 24> UnrealEngine.ScriptPlugin -> D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.ScriptPlugin.dll
>>>> >> >> >>> 24> UnrealEngine.SoundVisualizations -> D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.SoundVisualizations.dll
>>>> >> >> >>> 24> UnrealEngine.SoundMod -> D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.SoundMod.dll
>>>> >> >> >>> 24> UnrealEngine.CustomMeshComponent -> D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.CustomMeshComponent.dll
>>>> >> >> >>> 24> UnrealEngine.CableComponent -> D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.CableComponent.dll
>>>> >> >> >>> 24> All Classes and Methods in D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoManagedExtensions\obj\Win64\Development
>>>> >> >> >>> Editor\MonoUE4\UnrealEngine.ManagedExtensions.dll Verified.
>>>> >> >> >>> 24> UnrealEngine.ManagedExtensions -> D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.ManagedExtensions.dll
>>>> >> >> >>> 24> -------- End Detailed Actions Stats
>>>> >> >> >>> -----------------------------------------------------------
>>>> >> >> >>> 24>ERROR : UBT error : Failed to produce item: D:\UE
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll
>>>> >> >> >>> 24> Cumulative action seconds (8 processors): 2.57 building
>>>> >> >> >>> projects,
>>>> >> >> >>> 0.21
>>>> >> >> >>> compiling, 0.00 creating app bundles, 0.00 generating debug
>>>> >> >> >>> info,
>>>> >> >> >>> 3.69
>>>> >> >> >>> linking, 0.00 other
>>>> >> >> >>> 24> UBT execution time: 12.04 seconds
>>>> >> >> >>> 24>C:\Program Files
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>>
>>>> >> >> >>> (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5):
>>>> >> >> >>> error MSB3073: The command "..\..\Build\BatchFiles\Build.bat
>>>> >> >> >>> UE4Editor
>>>> >> >> >>> Win64
>>>> >> >> >>> Development" exited with code -1.
>>>> >> >> >>> ========== Build: 0 succeeded, 1 failed, 1 up-to-date, 30
>>>> >> >> >>> skipped
>>>> >> >> >>> ==========
>>>> >> >> >>>
>>>> >> >> >>> Thanks,
>>>> >> >> >>> Itay
>>>> >> >> >>>
>>>> >> >> >>> _______________________________________________
>>>> >> >> >>> Mono-ue mailing list
>>>> >> >> >>> Mono-ue at lists.ximian.com
>>>> >> >> >>> http://lists.ximian.com/mailman/listinfo/mono-ue
>>>> >> >> >>>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >>
>>>> >> >> >> --
>>>> >> >> >> Michael Hutchinson ~ https://mhut.ch
>>>> >> >> >>
>>>> >> >> >
>>>> >> >> >
>>>> >> >> >
>>>> >> >> > --
>>>> >> >> > Michael Hutchinson ~ https://mhut.ch
>>>> >> >> >
>>>> >> >>
>>>> >> >>
>>>> >> >>
>>>> >> >> --
>>>> >> >> Michael Hutchinson ~ https://mhut.ch
>>>> >> >> _______________________________________________
>>>> >> >> Mono-ue mailing list
>>>> >> >> Mono-ue at lists.ximian.com
>>>> >> >> http://lists.ximian.com/mailman/listinfo/mono-ue
>>>> >>
>>>> >>
>>>> >>
>>>> >> --
>>>> >> Michael Hutchinson ~ https://mhut.ch
>>>> >> _______________________________________________
>>>> >> Mono-ue mailing list
>>>> >> Mono-ue at lists.ximian.com
>>>> >> http://lists.ximian.com/mailman/listinfo/mono-ue
>>>>
>>>>
>>>>
>>>> --
>>>> Michael Hutchinson ~ https://mhut.ch
>>
>>
>>
>> --
>> Michael Hutchinson ~ https://mhut.ch
>
>
>
> --
> Michael Hutchinson ~ https://mhut.ch



-- 
Michael Hutchinson ~ https://mhut.ch


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