[Mono-ue] Access to UDN licensees...
Miguel de Icaza
miguel at xamarin.com
Fri Oct 24 16:25:06 UTC 2014
Mhm, good question. We had not thought about that.
Perhaps we need to pick a couple of key source code files at a particular
point in time, and you could provide us with the checksum?
Or alternatively, reach out to Epic Games and have them email me a
On Fri, Oct 24, 2014 at 12:47 AM, Eugene Tchoukhrov <ujen at vicogamestudio.com
> We are UDN licensees, we access UE4 via Epics Perforce servers instead of
> GitHub. Can we still get access to this plugin? What info can we provide to
> confirm this?
> Thank you,
> Owner, VICO Game Studios LLC
> Mono-ue mailing list
> Mono-ue at lists.ximian.com
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