[Mono-ue] Error when launching XamarinStudio from Unreal Editor on OS X
Raju Bitter
rajubitter at gmail.com
Thu Nov 27 13:28:36 UTC 2014
Forgot to mention this: I created a new project using the project type
"Mono Blank". Here is the section from the *.csproj file which causes the
error:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="
http://schemas.microsoft.com/developer/msbuild/2003">
<Import
Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"
/>
<Import Project="..\Xamarin.UE4.generated.props" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == ''
">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{4064212C-5CF1-44E9-963A-6FE663E09B97}</ProjectGuid>
<ProjectTypeGuids>{AE3DEEA0-4A95-41F6-B9AC-AF2CCF420B89};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MyProjectMono</RootNamespace>
<AssemblyName>MyProjectMono</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
- Raju
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