[Mono-ue] BlueprintCallable UFunctions don't seem to work
Eugene Tchoukhrov
ujen at vicogamestudio.com
Tue Nov 25 20:53:37 UTC 2014
It's: public void OnAction()
Nothing special.
-----Original Message-----
From: Michael Hutchinson [mailto:m.j.hutchinson at gmail.com]
Sent: Tuesday, November 25, 2014 12:51 PM
To: Eugene Tchoukhrov
Cc: mono-ue
Subject: Re: [Mono-ue] BlueprintCallable UFunctions don't seem to work
It may be that you've found an edge case where we're where we're not dealing with the parameter buffer correctly for certain argument/return types. What is the signature of the method?
On 25 November 2014 at 14:32, Eugene Tchoukhrov <ujen at vicogamestudio.com> wrote:
> I created a simple UFunction with BlueprintCallable in C# but when I
> call it from a blueprint the engine gets stuck in a loop.
>
>
>
> Specifically on line 589 of ScriptCore.cpp
> (Engine/Source/Runtime/CoreUObject/Private/ScriptCore.cpp)
>
> It seems like Stack.Code gets corrupted or is incorrectly setup.
>
>
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--
Michael Hutchinson ~ https://mhut.ch
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