[Mono-ue] BlueprintCallable UFunctions don't seem to work

Eugene Tchoukhrov ujen at vicogamestudio.com
Tue Nov 25 19:32:11 UTC 2014


I created a simple UFunction with BlueprintCallable in C# but when I call it
from a blueprint the engine gets stuck in a loop.

 

Specifically on line 589 of ScriptCore.cpp
(Engine/Source/Runtime/CoreUObject/Private/ScriptCore.cpp)

It seems like Stack.Code gets corrupted or is incorrectly setup.

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