[Mono-ue] Preview 3 and ShooterGame released

Eugene Tchoukhrov ujen at vicogamestudio.com
Tue Nov 25 07:03:02 UTC 2014


Did a debug run and ran into this error:

[2014.11.25-06.54.51:581][  0]LogMono: Found assembly mscorlib.dll at path '../../../Engine/Binaries/MonoRuntimeAssemblies/mscorlib.dll'.
[2014.11.25-06.54.51:601][  0]LogMono: Loaded assembly from path '../../../Engine/Binaries/MonoRuntimeAssemblies/mscorlib.dll'.
Fatal error: [File:G:\UE4-WorkingCopy\Engine\Plugins\XamarinUE4\MonoRuntime\Source\MonoRuntime\Private\MonoRuntime.cpp] [Line: 111] 
* Assertion at ..\mono\metadata\class.c:5754, condition `class->field.count == 0' not met

Is it a file issue too?

-----Original Message-----
From: Michael Hutchinson [mailto:m.j.hutchinson at gmail.com] 
Sent: Monday, November 24, 2014 10:40 PM
To: Eugene Tchoukhrov
Cc: mono-ue
Subject: Re: [Mono-ue] Preview 3 and ShooterGame released

Hm, thanks. I'll try to reproduce this on a clean checkout tomorrow.

On 25 November 2014 at 01:32, Eugene Tchoukhrov <ujen at vicogamestudio.com> wrote:
> Yes, I double checked.
>
> -----Original Message-----
> From: Michael Hutchinson [mailto:m.j.hutchinson at gmail.com]
> Sent: Monday, November 24, 2014 8:22 PM
> To: Eugene Tchoukhrov
> Cc: mono-ue
> Subject: Re: [Mono-ue] Preview 3 and ShooterGame released
>
> Hm, that's weird, the zip file does contain the file Engine\Plugins\XamarinUE4\MonoRuntime\Source\ThirdParty\mono\lib\x64\monosgen-2.0.lib.
> Is it present in your engine folder?
>
> On 24 November 2014 at 19:13, Eugene Tchoukhrov <ujen at vicogamestudio.com> wrote:
>> I understand, no problem.
>>
>> I'm just getting this one error now:
>>
>> 1>  Performing 6 actions (6 in parallel)
>> 1>  [3/6] Resource ModuleVersionResource.rc.inl
>> 1>  [4/6] Resource PCLaunch.rc
>> 1>  Module.MonoRuntime.cpp
>> 1>  MonoRuntime.generated.cpp
>> 1>  [5/6] Link UE4Editor-MonoRuntime-Win64-Debug.dll
>> 1>LINK : fatal error LNK1181: cannot open input file 'monosgen-2.0.lib'
>> 1>  -------- End Detailed Actions Stats
>> 1>-----------------------------------------------------------
>> 1>ERROR : UBT error : Failed to produce item:
>> 1>G:\UE4-WorkingCopy\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\W
>> 1>i n64\UE4Editor-MonoRuntime-Win64-Debug.dll
>> 1>  Cumulative action seconds (12 processors): 0.00 building 
>> 1>projects,
>> 1>11.88 compiling, 0.00 creating app bundles, 0.00 generating debug 
>> 1>info, 0.10 linking, 0.00 other
>> 1>  UBT execution time: 28.17 seconds C:\Program Files 
>> 1>(x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Debug" exited with code -1.
>>
>> -----Original Message-----
>> From: Michael Hutchinson [mailto:m.j.hutchinson at gmail.com]
>> Sent: Monday, November 24, 2014 1:10 PM
>> To: Eugene Tchoukhrov
>> Cc: mono-ue
>> Subject: Re: [Mono-ue] Preview 3 and ShooterGame released
>>
>> Very sorry about the issues with the releases, we haven't got an automated release/testing infrastructure set up yet. Making a release involves me copying a bunch of files around between Mac and Windows then running some scripts.
>>
>> Fresh zip uploaded, hopefully it works this time :)
>>
>> - m
>>
>> On 24 November 2014 at 15:42, Michael Hutchinson <m.j.hutchinson at gmail.com> wrote:
>>> Looks like we accidentally omitted some files from the zip again.
>>> I'll get that fixed ASAP.
>>>
>>> - m
>>>
>>> On 24 November 2014 at 15:37, Eugene Tchoukhrov <ujen at vicogamestudio.com> wrote:
>>>> I just updated to Preview 3 after the link got fixed.
>>>>
>>>> I'm getting these build errors:
>>>> 1>  Performing 3 actions (6 in parallel)
>>>> 1>  [2/3] MSBuild.exe UE4_Bindings.sln
>>>> 1>  [1/3] Link UE4Editor-MonoRuntime-Win64-Debug.dll
>>>> 1>LINK : fatal error LNK1181: cannot open input file 'monosgen-2.0.lib'
>>>> 1>    All packages listed in packages.config are already installed.
>>>> 1>    Xamarin.UE4.Tasks -> G:\UE4-WorkingCopy\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\Xamarin.UE4.Tasks.dll
>>>> 1>    All packages listed in packages.config are already installed.
>>>> 1>    MonoAssemblyProcess ->
>>>> 1>G:\UE4-WorkingCopy\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries
>>>> 1>\ D otNET\MonoAssemblyProcess.exe C:\Program Files 
>>>> 1>(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targ
>>>> 1>e
>>>> 1>t
>>>> 1>s(991,5): warning MSB3644: The reference assemblies for framework 
>>>> 1>"Xamarin.Unreal,Version=v1.0" were not found. To resolve this, 
>>>> 1>install the SDK or Targeting Pack for this framework version or 
>>>> 1>retarget your application to a version of the framework for which 
>>>> 1>you have the SDK or Targeting Pack installed. Note that 
>>>> 1>assemblies will be resolved from the Global Assembly Cache (GAC) 
>>>> 1>and will be used in place of reference assemblies. Therefore your 
>>>> 1>assembly may not be correctly targeted for the framework you intend.
>>>> 1>[G:\UE4-WorkingCopy\Engine\Plugins\XamarinUE4\MonoMainDomain\Unre
>>>> 1>a l Engine.MainDomain.csproj] C:\Program Files 
>>>> 1>(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targ
>>>> 1>e
>>>> 1>t
>>>> 1>s(1697,5): warning MSB3245: Could not resolve this reference.
>>>> 1>Could not locate the assembly "Microsoft.CSharp". Check to make 
>>>> 1>sure the assembly exists on disk. If this reference is required 
>>>> 1>by your code, you may get compilation errors.
>>>> 1>[G:\UE4-WorkingCopy\Engine\Plugins\XamarinUE4\MonoMainDomain\Unre
>>>> 1>a l Engine.MainDomain.csproj] C:\Program Files
>>>> 1>(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\\mscorlib.dll", "AMD64". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project. [G:\UE4-WorkingCopy\Engine\Plugins\XamarinUE4\MonoMainDomain\UnrealEngine.MainDomain.csproj]
>>>> 1>    UnrealEngine.MainDomain -> G:\UE4-WorkingCopy\Engine\Binaries\MonoRuntimeAssemblies\UnrealEngine.MainDomain.dll
>>>> 1>    All packages listed in packages.config are already installed.
>>>> 1>    MonoGenerateProjects ->
>>>> 1>G:\UE4-WorkingCopy\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries
>>>> 1>\ D otNET\MonoGenerateProjects.exe C:\Program Files 
>>>> 1>(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targ
>>>> 1>e
>>>> 1>t
>>>> 1>s(991,5): warning MSB3644: The reference assemblies for framework 
>>>> 1>"Xamarin.Unreal,Version=v1.0" were not found. To resolve this, 
>>>> 1>install the SDK or Targeting Pack for this framework version or 
>>>> 1>retarget your application to a version of the framework for which 
>>>> 1>you have the SDK or Targeting Pack installed. Note that 
>>>> 1>assemblies will be resolved from the Global Assembly Cache (GAC) 
>>>> 1>and will be used in place of reference assemblies. Therefore your 
>>>> 1>assembly may not be correctly targeted for the framework you intend.
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\BuiltinM
>>>> 1>o d ules\UnrealEngine.BuiltinModules.csproj]
>>>> 1>C:\Program Files
>>>> 1>(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targ
>>>> 1>e
>>>> 1>t
>>>> 1>s(991,5): warning MSB3644: The reference assemblies for framework 
>>>> 1>"Xamarin.Unreal,Version=v1.0" were not found. To resolve this, 
>>>> 1>install the SDK or Targeting Pack for this framework version or 
>>>> 1>retarget your application to a version of the framework for which 
>>>> 1>you have the SDK or Targeting Pack installed. Note that 
>>>> 1>assemblies will be resolved from the Global Assembly Cache (GAC) 
>>>> 1>and will be used in place of reference assemblies. Therefore your 
>>>> 1>assembly may not be correctly targeted for the framework you intend.
>>>> 1>[G:\UE4-WorkingCopy\Engine\Plugins\XamarinUE4\MonoBindings\Unreal
>>>> 1>E n gine.Runtime.csproj] C:\Program Files 
>>>> 1>(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targ
>>>> 1>e
>>>> 1>t
>>>> 1>s(1697,5): warning MSB3245: Could not resolve this reference.
>>>> 1>Could not locate the assembly "Microsoft.CSharp". Check to make 
>>>> 1>sure the assembly exists on disk. If this reference is required 
>>>> 1>by your code, you may get compilation errors.
>>>> 1>[G:\UE4-WorkingCopy\Engine\Plugins\XamarinUE4\MonoBindings\Unreal
>>>> 1>E n gine.Runtime.csproj] C:\Program Files
>>>> 1>(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\\mscorlib.dll", "AMD64". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project. [G:\UE4-WorkingCopy\Engine\Plugins\XamarinUE4\MonoBindings\UnrealEngine.Runtime.csproj]
>>>> 1>    UnrealEngine.Runtime ->
>>>> 1>G:\UE4-WorkingCopy\Engine\Binaries\MonoRuntimeAssemblies\UnrealEn
>>>> 1>g
>>>> 1>i
>>>> 1>ne.Runtime.dll C:\Program Files
>>>> 1>(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Microsoft.CSharp". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors. [G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\BuiltinModules\UnrealEngine.BuiltinModules.csproj]
>>>> 1>    No way to resolve conflict between "System.Xml, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e" and "System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089". Choosing "System.Xml, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e" arbitrarily.
>>>> 1>C:\Program Files
>>>> 1>(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targ
>>>> 1>e
>>>> 1>t
>>>> 1>s(1697,5): warning MSB3270: There was a mismatch between the 
>>>> 1>processor architecture of the project being built "MSIL" and the 
>>>> 1>processor architecture of the reference 
>>>> 1>"C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\\mscorlib.dll",
>>>> 1>"AMD64". This mismatch may cause runtime failures. Please 
>>>> 1>consider changing the targeted processor architecture of your 
>>>> 1>project through the Configuration Manager so as to align the 
>>>> 1>processor architectures between your project and references, or 
>>>> 1>take a dependency on references with a processor architecture 
>>>> 1>that matches the targeted processor architecture of your project.
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\BuiltinM
>>>> 1>o d ules\UnrealEngine.BuiltinModules.csproj]
>>>> 1>CSC : warning CS1685: The predefined type 'System.Func' is 
>>>> 1>defined in multiple assemblies in the global alias; using 
>>>> 1>definition from 'c:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll'
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\BuiltinM
>>>> 1>o d ules\UnrealEngine.BuiltinModules.csproj]
>>>> 1>CSC : warning CS1685: The predefined type 'System.Func' is 
>>>> 1>defined in multiple assemblies in the global alias; using 
>>>> 1>definition from 'c:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll'
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\BuiltinM
>>>> 1>o d ules\UnrealEngine.BuiltinModules.csproj]
>>>> 1>CSC : warning CS1685: The predefined type 'System.Func' is 
>>>> 1>defined in multiple assemblies in the global alias; using 
>>>> 1>definition from 'c:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll'
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\BuiltinM
>>>> 1>o d ules\UnrealEngine.BuiltinModules.csproj]
>>>> 1>CSC : warning CS1685: The predefined type 'System.Func' is 
>>>> 1>defined in multiple assemblies in the global alias; using 
>>>> 1>definition from 'c:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll'
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\BuiltinM
>>>> 1>o d ules\UnrealEngine.BuiltinModules.csproj]
>>>> 1>CSC : warning CS1685: The predefined type 'System.Func' is 
>>>> 1>defined in multiple assemblies in the global alias; using 
>>>> 1>definition from 'c:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll'
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\BuiltinM
>>>> 1>o d ules\UnrealEngine.BuiltinModules.csproj]
>>>> 1>CSC : warning CS1685: The predefined type 'System.Action' is 
>>>> 1>defined in multiple assemblies in the global alias; using 
>>>> 1>definition from 
>>>> 1>'c:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll'
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\BuiltinM
>>>> 1>o d ules\UnrealEngine.BuiltinModules.csproj]
>>>> 1>CSC : warning CS1685: The predefined type 'System.Action' is 
>>>> 1>defined in multiple assemblies in the global alias; using 
>>>> 1>definition from 
>>>> 1>'c:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll'
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\BuiltinM
>>>> 1>o d ules\UnrealEngine.BuiltinModules.csproj]
>>>> 1>CSC : warning CS1685: The predefined type 'System.Action' is 
>>>> 1>defined in multiple assemblies in the global alias; using 
>>>> 1>definition from 
>>>> 1>'c:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll'
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\BuiltinM
>>>> 1>o d ules\UnrealEngine.BuiltinModules.csproj]
>>>> 1>CSC : warning CS1685: The predefined type 'System.Action' is 
>>>> 1>defined in multiple assemblies in the global alias; using 
>>>> 1>definition from 
>>>> 1>'c:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll'
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\BuiltinM
>>>> 1>o d ules\UnrealEngine.BuiltinModules.csproj]
>>>> 1>CSC : warning CS1685: The predefined type 
>>>> 1>'System.Runtime.CompilerServices.ExtensionAttribute' is defined 
>>>> 1>in multiple assemblies in the global alias; using definition from 
>>>> 1>'c:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll'
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\BuiltinM
>>>> 1>o d ules\UnrealEngine.BuiltinModules.csproj]
>>>> 1>g:\UE4-WorkingCopy\Engine\Plugins\XamarinUE4\MonoBindings\Injecte
>>>> 1>d
>>>> 1>C
>>>> 1>lasses\Engine\TickBasedTaskRunner.cs(18,9): error CS0433: The 
>>>> 1>type 'System.Func<T,TResult>' exists in both 
>>>> 1>'c:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll' 
>>>> 1>and
>>>> 1>'c:\Windows\assembly\GAC_MSIL\System.Core\3.5.0.0__b77a5c561934e0
>>>> 1>8
>>>> 1>9
>>>> 1>\System.Core.dll'
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\BuiltinM
>>>> 1>o d ules\UnrealEngine.BuiltinModules.csproj]
>>>> 1>g:\UE4-WorkingCopy\Engine\Plugins\XamarinUE4\MonoBindings\Injecte
>>>> 1>d
>>>> 1>C
>>>> 1>lasses\Engine\TickBasedTaskRunner.cs(26,36): error CS0433: The 
>>>> 1>type 'System.Func<T,TResult>' exists in both 
>>>> 1>'c:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll' 
>>>> 1>and
>>>> 1>'c:\Windows\assembly\GAC_MSIL\System.Core\3.5.0.0__b77a5c561934e0
>>>> 1>8
>>>> 1>9
>>>> 1>\System.Core.dll'
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\BuiltinM
>>>> 1>o d ules\UnrealEngine.BuiltinModules.csproj]
>>>> 1>C:\Program Files
>>>> 1>(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targ
>>>> 1>e
>>>> 1>t
>>>> 1>s(991,5): warning MSB3644: The reference assemblies for framework 
>>>> 1>"Xamarin.Unreal,Version=v1.0" were not found. To resolve this, 
>>>> 1>install the SDK or Targeting Pack for this framework version or 
>>>> 1>retarget your application to a version of the framework for which 
>>>> 1>you have the SDK or Targeting Pack installed. Note that 
>>>> 1>assemblies will be resolved from the Global Assembly Cache (GAC) 
>>>> 1>and will be used in place of reference assemblies. Therefore your 
>>>> 1>assembly may not be correctly targeted for the framework you intend.
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\Paper2D\
>>>> 1>U n realEngine.Paper2D.csproj] C:\Program Files 
>>>> 1>(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targ
>>>> 1>e
>>>> 1>t
>>>> 1>s(991,5): warning MSB3644: The reference assemblies for framework 
>>>> 1>"Xamarin.Unreal,Version=v1.0" were not found. To resolve this, 
>>>> 1>install the SDK or Targeting Pack for this framework version or 
>>>> 1>retarget your application to a version of the framework for which 
>>>> 1>you have the SDK or Targeting Pack installed. Note that 
>>>> 1>assemblies will be resolved from the Global Assembly Cache (GAC) 
>>>> 1>and will be used in place of reference assemblies. Therefore your 
>>>> 1>assembly may not be correctly targeted for the framework you intend.
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\MonoRunt
>>>> 1>i m e\UnrealEngine.MonoRuntime.csproj]
>>>> 1>C:\Program Files
>>>> 1>(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targ
>>>> 1>e
>>>> 1>t
>>>> 1>s(991,5): warning MSB3644: The reference assemblies for framework 
>>>> 1>"Xamarin.Unreal,Version=v1.0" were not found. To resolve this, 
>>>> 1>install the SDK or Targeting Pack for this framework version or 
>>>> 1>retarget your application to a version of the framework for which 
>>>> 1>you have the SDK or Targeting Pack installed. Note that 
>>>> 1>assemblies will be resolved from the Global Assembly Cache (GAC) 
>>>> 1>and will be used in place of reference assemblies. Therefore your 
>>>> 1>assembly may not be correctly targeted for the framework you intend.
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\ScriptPl
>>>> 1>u g in\UnrealEngine.ScriptPlugin.csproj]
>>>> 1>C:\Program Files
>>>> 1>(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targ
>>>> 1>e
>>>> 1>t
>>>> 1>s(991,5): warning MSB3644: The reference assemblies for framework 
>>>> 1>"Xamarin.Unreal,Version=v1.0" were not found. To resolve this, 
>>>> 1>install the SDK or Targeting Pack for this framework version or 
>>>> 1>retarget your application to a version of the framework for which 
>>>> 1>you have the SDK or Targeting Pack installed. Note that 
>>>> 1>assemblies will be resolved from the Global Assembly Cache (GAC) 
>>>> 1>and will be used in place of reference assemblies. Therefore your 
>>>> 1>assembly may not be correctly targeted for the framework you intend.
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\SoundVis
>>>> 1>u a lizations\UnrealEngine.SoundVisualizations.csproj]
>>>> 1>C:\Program Files
>>>> 1>(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targ
>>>> 1>e
>>>> 1>t
>>>> 1>s(991,5): warning MSB3644: The reference assemblies for framework 
>>>> 1>"Xamarin.Unreal,Version=v1.0" were not found. To resolve this, 
>>>> 1>install the SDK or Targeting Pack for this framework version or 
>>>> 1>retarget your application to a version of the framework for which 
>>>> 1>you have the SDK or Targeting Pack installed. Note that 
>>>> 1>assemblies will be resolved from the Global Assembly Cache (GAC) 
>>>> 1>and will be used in place of reference assemblies. Therefore your 
>>>> 1>assembly may not be correctly targeted for the framework you intend.
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\SoundMod
>>>> 1>\ U nrealEngine.SoundMod.csproj] C:\Program Files 
>>>> 1>(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targ
>>>> 1>e
>>>> 1>t
>>>> 1>s(991,5): warning MSB3644: The reference assemblies for framework 
>>>> 1>"Xamarin.Unreal,Version=v1.0" were not found. To resolve this, 
>>>> 1>install the SDK or Targeting Pack for this framework version or 
>>>> 1>retarget your application to a version of the framework for which 
>>>> 1>you have the SDK or Targeting Pack installed. Note that 
>>>> 1>assemblies will be resolved from the Global Assembly Cache (GAC) 
>>>> 1>and will be used in place of reference assemblies. Therefore your 
>>>> 1>assembly may not be correctly targeted for the framework you intend.
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\CustomMe
>>>> 1>s h Component\UnrealEngine.CustomMeshComponent.csproj]
>>>> 1>C:\Program Files
>>>> 1>(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targ
>>>> 1>e
>>>> 1>t
>>>> 1>s(991,5): warning MSB3644: The reference assemblies for framework 
>>>> 1>"Xamarin.Unreal,Version=v1.0" were not found. To resolve this, 
>>>> 1>install the SDK or Targeting Pack for this framework version or 
>>>> 1>retarget your application to a version of the framework for which 
>>>> 1>you have the SDK or Targeting Pack installed. Note that 
>>>> 1>assemblies will be resolved from the Global Assembly Cache (GAC) 
>>>> 1>and will be used in place of reference assemblies. Therefore your 
>>>> 1>assembly may not be correctly targeted for the framework you intend.
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\CableCom
>>>> 1>p o nent\UnrealEngine.CableComponent.csproj]
>>>> 1>C:\Program Files
>>>> 1>(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targ
>>>> 1>e
>>>> 1>t
>>>> 1>s(991,5): warning MSB3644: The reference assemblies for framework 
>>>> 1>"Xamarin.Unreal,Version=v1.0" were not found. To resolve this, 
>>>> 1>install the SDK or Targeting Pack for this framework version or 
>>>> 1>retarget your application to a version of the framework for which 
>>>> 1>you have the SDK or Targeting Pack installed. Note that 
>>>> 1>assemblies will be resolved from the Global Assembly Cache (GAC) 
>>>> 1>and will be used in place of reference assemblies. Therefore your 
>>>> 1>assembly may not be correctly targeted for the framework you intend.
>>>> 1>[G:\UE4-WorkingCopy\Engine\Intermediate\Build\Win64\Mono\Analytic
>>>> 1>s B 
>>>> 1>lueprintLibrary\UnrealEngine.AnalyticsBlueprintLibrary.csproj]
>>>> 1>  -------- End Detailed Actions Stats
>>>> 1>-----------------------------------------------------------
>>>> 1>ERROR : UBT error : Failed to produce item:
>>>> 1>G:\UE4-WorkingCopy\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries
>>>> 1>\ W in64\UE4Editor-MonoRuntime-Win64-Debug.dll
>>>> 1>  Cumulative action seconds (12 processors): 2.85 building 
>>>> 1>projects, 0.00 compiling, 0.00 creating app bundles, 0.00 
>>>> 1>generating debug info, 0.11 linking, 0.00 other
>>>> 1>  UBT execution time: 20.84 seconds C:\Program Files
>>>> 1>(x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Debug" exited with code -1.
>>>> ========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped 
>>>> ==========
>>>>
>>>> Any idea what's causing them?
>>>>
>>>> -----Original Message-----
>>>> From: Michael Hutchinson [mailto:m.j.hutchinson at gmail.com]
>>>> Sent: Sunday, November 23, 2014 4:15 PM
>>>> To: Eugene Tchoukhrov
>>>> Cc: mono-ue
>>>> Subject: Re: [Mono-ue] Preview 3 and ShooterGame released
>>>>
>>>> That's a bug, BlueprintCallable should work. Do you have a backtrace of the hung process?
>>>>
>>>> On 23 November 2014 at 18:47, Eugene Tchoukhrov <ujen at vicogamestudio.com> wrote:
>>>>> Just tested this release, first off great job on doing quick releases!
>>>>>
>>>>> I tested a scenario where I made a BlueprintCallable function in a 
>>>>> C# Actor then tried calling it from the Level Blueprint but the 
>>>>> whole Editor simply froze and no errors or exceptions occurred.
>>>>>
>>>>> Is that a bug or are BlueprintCallable functions not supported yet?
>>>>>
>>>>> -----Original Message-----
>>>>> From: mono-ue-bounces at lists.ximian.com 
>>>>> [mailto:mono-ue-bounces at lists.ximian.com] On Behalf Of Michael 
>>>>> Hutchinson
>>>>> Sent: Sunday, November 23, 2014 3:22 PM
>>>>> To: mono-ue
>>>>> Subject: [Mono-ue] Preview 3 and ShooterGame released
>>>>>
>>>>> We've just released Preview 3 of the Mono for Unreal Engine plugin 
>>>>> Notable improvements in this release are:
>>>>>
>>>>> * Fixed hot-reloaded classes not getting garbage collected
>>>>> * Fixed reinitialization of hot-reloaded classes
>>>>> * Improved support for BlueprintImplementableEvent and 
>>>>> BlueprintNativeEvent
>>>>> * Fixed hot-reloading improperly rebinding input
>>>>> * Fixed UProperty/UFunction accessibility modifiers
>>>>>
>>>>> We've also made Preview 1 of our C# port of ShooterGame available.
>>>>>
>>>>> You can download them from the link in the email that was sent to 
>>>>> you on signup
>>>>>
>>>>> --
>>>>> Michael Hutchinson ~ https://mhut.ch 
>>>>> _______________________________________________
>>>>> Mono-ue mailing list
>>>>> Mono-ue at lists.ximian.com
>>>>> http://lists.ximian.com/mailman/listinfo/mono-ue
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Michael Hutchinson ~ https://mhut.ch
>>>>
>>>
>>>
>>>
>>> --
>>> Michael Hutchinson ~ https://mhut.ch
>>
>>
>>
>> --
>> Michael Hutchinson ~ https://mhut.ch
>>
>
>
>
> --
> Michael Hutchinson ~ https://mhut.ch
>



--
Michael Hutchinson ~ https://mhut.ch



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