[Mono-ue] Preview 3 and ShooterGame released

Michael Hutchinson m.j.hutchinson at gmail.com
Mon Nov 24 00:14:42 UTC 2014


That's a bug, BlueprintCallable should work. Do you have a backtrace
of the hung process?

On 23 November 2014 at 18:47, Eugene Tchoukhrov <ujen at vicogamestudio.com> wrote:
> Just tested this release, first off great job on doing quick releases!
>
> I tested a scenario where I made a BlueprintCallable function in a C# Actor
> then tried calling it from the Level Blueprint but the whole Editor simply
> froze and no errors or exceptions occurred.
>
> Is that a bug or are BlueprintCallable functions not supported yet?
>
> -----Original Message-----
> From: mono-ue-bounces at lists.ximian.com
> [mailto:mono-ue-bounces at lists.ximian.com] On Behalf Of Michael Hutchinson
> Sent: Sunday, November 23, 2014 3:22 PM
> To: mono-ue
> Subject: [Mono-ue] Preview 3 and ShooterGame released
>
> We've just released Preview 3 of the Mono for Unreal Engine plugin Notable
> improvements in this release are:
>
> * Fixed hot-reloaded classes not getting garbage collected
> * Fixed reinitialization of hot-reloaded classes
> * Improved support for BlueprintImplementableEvent and BlueprintNativeEvent
> * Fixed hot-reloading improperly rebinding input
> * Fixed UProperty/UFunction accessibility modifiers
>
> We've also made Preview 1 of our C# port of ShooterGame available.
>
> You can download them from the link in the email that was sent to you on
> signup
>
> --
> Michael Hutchinson ~ https://mhut.ch
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> Mono-ue at lists.ximian.com
> http://lists.ximian.com/mailman/listinfo/mono-ue
>



-- 
Michael Hutchinson ~ https://mhut.ch


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