[Mono-ue] What to do when API not available ?
Michael Hutchinson
m.j.hutchinson at gmail.com
Mon Nov 10 19:32:23 UTC 2014
Can you send your c# class files to me so I can reproduce it?
On 9 November 2014 18:24, M S <stick100 at hotmail.com> wrote:
> Any one have any idea why I can't use hot reload. If I rebuild while
> simulating (doing exactly the samething as the video on the front page) I
> get the following error.
>
> Running 4.4.3 patched as instructed and Xamarin studio. The second I
> rebuild UE editor pauses then throws an exception.
>
> Assertion failed: BindInputMethod
> [File:C:\Users\Stick100\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\MonoRuntime\Private\MonoCompiledClassAsset.cpp]
> [Line: 151]
>
> Stack:
> FWindowsPlatformStackWalk::StackWalkAndDump() 0x34363046 + 0 bytes
> [File=c:\users\stick100\documents\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177]
> [in
> C:\Users\Stick100\Documents\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
> FDebug::AssertFailed() 0x341e8445 + 0 bytes
> [File=c:\users\stick100\documents\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:203]
> [in
> C:\Users\Stick100\Documents\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
> FMonoCompiledClassAsset::InvokeBindInput() 0x23ecf84d + 0 bytes
> [File=c:\users\stick100\documents\unrealengine\engine\plugins\xamarinue4\monoruntime\source\monoruntime\private\monocompiledclassasset.cpp:153]
> [in
> C:\Users\Stick100\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll]
> FMonoBindings::EndReload() 0x23ec0f9e + 0 bytes
> [File=c:\users\stick100\documents\unrealengine\engine\plugins\xamarinue4\monoruntime\source\monoruntime\private\monobindings.cpp:664]
> [in
> C:\Users\Stick100\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll]
> FMonoBindings::ReloadDomain() 0x23ee00b1 + 0 bytes
> [File=c:\users\stick100\documents\unrealengine\engine\plugins\xamarinue4\monoruntime\source\monoruntime\private\monobindings.cpp:503]
> [in
> C:\Users\Stick100\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll]
> FMonoBindings::ReloadDomainCommand() 0x23ee0219 + 5 bytes
> [File=c:\users\stick100\documents\unrealengine\engine\plugins\xamarinue4\monoruntime\source\monoruntime\private\monobindings.cpp:831]
> [in
> C:\Users\Stick100\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll]
> TBaseRawMethodDelegateInstance_NoParams<FMonoBindings,void>::ExecuteIfSafe()
> 0x23ec13ba + 0 bytes
> [File=c:\users\stick100\documents\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:359]
> [in
> C:\Users\Stick100\Documents\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll]
> FConsoleCommand::Execute() 0x340fc19b + 29 bytes
> [File=c:\users\stick100\documents\unrealengine\engine\source\runtime\core\private\hal\consolemanager.cpp:474]
> [in
> C:\Users\Stick100\Documents\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
> FConsoleManager::ProcessUserConsoleInput() 0x341275b2 + 51 bytes
> [File=c:\users\stick100\documents\unrealengine\engine\source\runtime\core\private\hal\consolemanager.cpp:828]
> [in
> C:\Users\Stick100\Documents\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
> UEngine::Exec() 0x2e21c13a + 94 bytes
> [File=c:\users\stick100\documents\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:2455]
> [in
> C:\Users\Stick100\Documents\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
> UEditorEngine::Exec() 0x2ca2934e + 18 bytes
> [File=c:\users\stick100\documents\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:5266]
> [in
> C:\Users\Stick100\Documents\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
> UUnrealEdEngine::Exec() 0x2cd25230 + 17 bytes
> [File=c:\users\stick100\documents\unrealengine\engine\source\editor\unrealed\private\unrealedsrv.cpp:704]
> [in
> C:\Users\Stick100\Documents\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
> UGameViewportClient::Exec() 0x2dcfcd03 + 28 bytes
> [File=c:\users\stick100\documents\unrealengine\engine\source\runtime\engine\private\gameviewportclient.cpp:1874]
> [in
> C:\Users\Stick100\Documents\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
> ULocalPlayer::Exec() 0x2de99d4a + 29 bytes
> [File=c:\users\stick100\documents\unrealengine\engine\source\runtime\engine\private\localplayer.cpp:1469]
> [in
> C:\Users\Stick100\Documents\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
> UEngine::TickDeferredCommands() 0x2e25
>
--
Michael Hutchinson ~ https://mhut.ch
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