[Mono-ue] Xamarin Studio Fails to open UnrealEngine.Runtime project
Michael Hutchinson
m.j.hutchinson at gmail.com
Mon Nov 3 01:15:15 UTC 2014
Yes, the bindings assembly projects (*not* game assembly projects)
currently use some MSBuild features that Xamarin Studio doesn't
support, so you'll need to edit them with Visual Studio for now. One
of the upcoming drops should fix this. In general the only reason to
edit them is to add custom members into the generated bindings or to
edit the core bindings/interop assemblies (Runtime and MainDomain).
On 1 November 2014 15:09, Eugene Tchoukhrov <vicogamestudio at live.com> wrote:
> I installed Xamarin Studio 5.6.2 and the XamarinStudio.Unreal plugin but
> whenever I open the UnrealEngine.Runtime project I get this error:
>
> Error while trying to load the project
> 'G:\UE4-WorkingCopy\Engine\Plugins\XamarinUE4\MonoBindings\UnrealEngine.Runtime.csproj':
> Project does not support framework 'Xamarin.Unreal,Version=v1.0'
>
>
>
> What could be the issue?
>
>
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--
Michael Hutchinson ~ https://mhut.ch
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