[Mono-ue] float test
Duane Wandless
duane at wandless.net
Tue Dec 2 12:32:46 UTC 2014
With preview 4 (and 3) I have been unable to have a method like this:
[UFunction, BlueprintCallable]
public float FloatTest(float invalue)
{
Console.WriteLine ("invalue = {0}", invalue);
return invalue * 2.5f;
}
And then try to call that method from a BP (screenshot
<http://postimg.org/image/rr82371c9/>). Note that the invalue should be
2.5, but the output is:
LogMono: invalue = 6.586103E-44
And I receive a stack like this:
> UE4Editor-CoreUObject.dll!UObject::execLocalVariable(FFrame & Stack, void
* const Result) Line 919 C++
UE4Editor-CoreUObject.dll!UObject::ProcessInternal(FFrame & Stack, void *
const Result) Line 577 C++
UE4Editor-CoreUObject.dll!UObject::CallFunction(FFrame & Stack, void *
const Result, UFunction * Function) Line 495 C++
UE4Editor-CoreUObject.dll!UObject::ProcessInternal(FFrame & Stack, void *
const Result) Line 577 C++
UE4Editor-CoreUObject.dll!UFunction::Invoke(UObject * Obj, FFrame &
Stack, void * const Result) Line 3608 C++
UE4Editor-CoreUObject.dll!UObject::ProcessEvent(UFunction * Function,
void * Parms) Line 888 C++
UE4Editor-Engine.dll!AActor::ProcessEvent(UFunction * Function, void *
Parameters) Line 621 C++
UE4Editor-Engine.dll!AWorldSettings::NotifyBeginPlay() Line 126 C++
UE4Editor-Engine.dll!AGameMode::HandleMatchHasStarted() Line 576 C++
UE4Editor-Engine.dll!AGameMode::SetMatchState(FName NewState) Line 685 C++
UE4Editor-Engine.dll!UGameInstance::StartPIEGameInstance(ULocalPlayer *
LocalPlayer, bool bInSimulateInEditor, bool bAnyBlueprintErrors, bool
bStartInSpectatorMode) Line 214 C++
UE4Editor-UnrealEd.dll!UEditorEngine::CreatePIEGameInstance(int
PIEInstance, bool bInSimulateInEditor, bool bAnyBlueprintErrors, bool
bStartInSpectatorMode, bool bRunAsDedicated, float PIEStartTime) Line 2489
C++
UE4Editor-UnrealEd.dll!UEditorEngine::PlayInEditor(UWorld * InWorld, bool
bInSimulateInEditor) Line 1904 C++
UE4Editor-UnrealEd.dll!UEditorEngine::StartQueuedPlayMapRequest() Line 839
C++
UE4Editor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool
bIdleMode) Line 1103 C++
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool
bIdleMode) Line 252 C++
UE4Editor.exe!FEngineLoop::Tick() Line 2097 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ *
hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 133 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ *
hPrevInstance, char * __formal, int nCmdShow) Line 190 C++
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