[Mono-ue] Plugin order
Michael Hutchinson
m.j.hutchinson at gmail.com
Mon Dec 1 22:46:23 UTC 2014
You need to (re-)run generateprojectfiles after extracting the Mono
for Unreal zip, so that the plugin gets included in the project.
On 1 December 2014 at 13:23, Gorandom Studios <gorandomstudios at gmail.com> wrote:
> Hi it's me again,
>
> Since I haven't found a solution to my patching problem, I am starting all
> over again. So my question is, just for clearance purposes, do I copy-paste
> the mono for unreal plugin before or after I have 'generateprojectfiles' and
> build the engine in visual studio?
>
> Thnx in advance!!
>
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--
Michael Hutchinson ~ https://mhut.ch
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