[Mono-osx] Build Failed
mcvjetko at holisticware.net
Fri May 3 06:53:33 UTC 2013
Sorry for delay, but we were very busy lately, so I had no time to read
forums and mailing lists.
On 2013.04.22 23:44, montoyar1 at charter.net wrote:
> Perhaps there's a way I can develop a OSX version on PC and take the build
> over and run it on my Mac to test. I could use Mono on PC right and could
> possibly do this? Would be a bit more convenient for me.
First correct me ig I'm wrong PC = Windows + Visual Studio. Right?
You need to tell which IDE you are using, although on this mailing list
**normally** this shouldn't be relevant, because mono-osx development
requires MacOSX + (Monodevelop | Xamarin.Studio).
I said normally because it can be done in Visual Studio too with side
effects (cannot build
1. You need to load MonoMac or Xamarin.Mac into Visual Studio.
For that You need
1. ProjectType GUIDs (I have for MonoMac, but no for Xamarin.Mac) and
2. tweaking "visual studio project flavor" ("project flaves")
My starting point was this one for iOS projects:
In order to learn and extend previous one I forked and extended:
I added support for:
1. MonoMac (1st one to learn)
2. WindowsMobile WindowsCE and SmartDevice
we do port old WinMo apps to iOS and Android
This way I can work with all VS gems (plugins, addins, etc)
> View this message in context: http://mono.1490590.n4.nabble.com/Build-Failed-tp4659450p4659459.html
> Sent from the Mono - OSX mailing list archive at Nabble.com.
> Mono-osx mailing list
> Mono-osx at lists.ximian.com
Miljenko Cvjetko dipl.ing. ET
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e: mcvjetko at holisticware.net
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