[Mono-osx] System.Drawing on Cocoa?

kjpou kjpou at pt.lu
Tue Mar 26 04:37:31 UTC 2013

Hello Joe

Take a look at this -> https://github.com/mono/sysdrawing-coregraphics

Is this what you are looking for?


On 3/25/13 10:35 PM, JoeStrout wrote:
> I'm a complete newbie to Mono and MonoMac.  I see that data types from
> System.Drawing are used throughout (for example, in the parameter to
> NSView.DrawRect), but all the examples I've found do their actual drawing
> using wrapped Cocoa methods (NSBezierPath for example).  In addition, poking
> around in the System.Drawing factory methods, I don't see any which seem to
> apply to the Mac (and there is no public constructor).
> So, while System.Drawing has all sorts of nifty and portable-looking drawing
> methods, it looks to me like you can't use it in a Cocoa app.  Is that
> correct?
> What I'm really trying to accomplish is to isolate all my drawing code from
> the underlying details, so that if I decide to port my app to Windows or
> Linux or Android or whatever, I won't have to rewrite it all.  So I started
> on a bridge pattern that encapsulates all the NS stuff, but I can't shake
> the feeling that this has already been done.  What am I missing?
> Thanks,
> - Joe
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