[Mono-osx] System.Drawing not working on OSX 10.8 (latest Mono)

kjpou kjpou at pt.lu
Wed Mar 20 04:46:28 UTC 2013


Zinalli

If you would like to work together to get this figured out that would be 
great.  Very interested to get some feedback on things not working.

I am in the middle of something else right now so not sure when I will 
get back to the system.drawing.

Now that the samples are up and running if there is any way you can 
create small code samples that allow me to recreate the issues and let 
me work through them that would be great.

It is up to you.  I know that can be a pain and you are probably needing 
this up and running yesterday so that is understandable.

Kenneth


On 3/20/13 5:31 AM, Zinali wrote:
> Hi Kenneth,
>
> Your suggestion below does help -- I can now compile and run the
> Samples.Monomac examples in the sysdrawing-coregraphics.
>
> I still can't get my application running, it seems the 3rd party component
> I'm using depends on something that is not yet in
> sysdrawing-coregraphics-mac.  Unfortunately I can't figure out what it is.
> I simply get type load errors.
>
> Thank you for all your help. Unfortunately it seems this isn't going to work
> at this time unless there is some way I can figure out what is missing.  I
> do feel there may be something to the errors I receive when trying to build
> sysdrawing-coregraphics-mac with Mono 3.0.6 but I don't understand enough to
> trace them down.
>
> Kind regards,
> erik
>
>
>
> kjpou1 wrote
>> Zinalli
>>
>> I have not had a chance to get to Bitmap and it is probably in the
>> OpenGL implementation.
>>
>> What I have done is commented those out in the monomac sources:
>>
>> cd to monomac and
>>
>> 1)  comment out the following in src/OpenGL/INativeWindow.cs
>>
>> // Icon Icon { get; set; }
>>
>> 2) comment out the following in src/OpenGL/MonoMacGameView.cs
>>
>> //             Icon INativeWindow.Icon {
>> //                     get { throw new NotSupportedException ();}
>> //                     set { throw new NotSupportedException ();}
>> //             }
>>
>> That should get you up and running for now.  You will need to compile
>> the monomac sources.
>>
>> in the src directory of monomac type -> make
>>
>> When it finishes reference the the new MonoMac.dll in your project.
>>
>> Let me know what happens.
>>
>> Kenneth
>
>
>
>
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