[Mono-osx] How to generate a GTK# .app on OS X ?

Tomas Trescak tomi.trescak at gmail.com
Sat Feb 9 20:39:34 UTC 2013


Michaels post is exactly what you need to follow. You probably only misplaced the .plist file. Otherwise is should work flawlessly. 

1. Modify that script file that launches the mono application
2. Make sure it works by running it from the command line
3. Create the directory structure of the Mac app
4. Create the plist file

And you should be good to go.
If not sure, just look at the directory structure of some other Mac app and make sure that your script file works!

Good luck


On 09/02/2013, at 20:18, Akarin <nicoschuele at gmail.com> wrote:

> Hi all,
> I am quite new to the world of Mono and I was wondering if something quite
> basic was possible: generating a MyApp.app from a GTK# app that can sit in
> the Dock?
> I have found  this post
> <http://mjhutchinson.com/journal/2010/01/24/creating_mac_app_bundle_for_gtk_app>  
> by Michael Hutchinson but I'm not sure it is still the way to generate an
> .app out of GTK# (and even though I tried to follow it, in the end, it
> didn't work).
> Can someone point me to the right direction in order to do this? By the way,
> I really want to work with GTK# and not Xamarin.Mac nor MonoMac.
> Thank you very much!
> --
> View this message in context: http://mono.1490590.n4.nabble.com/How-to-generate-a-GTK-app-on-OS-X-tp4658529.html
> Sent from the Mono - OSX mailing list archive at Nabble.com.
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