[Mono-osx] Open Feint integration
barkley at eclipse-games.net
Sat Feb 4 07:22:15 UTC 2012
Yeah, I've tried to do that and failed miserably at trying to get a fat
.a library with OpenFeint system. Then tried to use the framework
directly (as provided by them) but even though I got it to work on the
simulator (kind of) it just wouldn't work on the phone. It crashed with
a signal 11 (segmentation fault) in what seemed to be an infinite
recursion when accessing one of the functions of the library (doesn't
matter which one, any function crashes with the same error).
Getting a .a library would help in that regard?
Thanks for the answer!
On 2/3/2012 9:22 PM, Michael Hutchinson wrote:
> On 28 January 2012 05:19, Eduardo Jimenez<barkley at eclipse-games.net> wrote:
>> I have to integrate a game I'm currently working on with OpenFeint.
>> OpenFeint provides a Xcode project instead of a static library so I
>> understand I will have to create a new project in Xcode to build a static
>> library to support OpenFeint and then bind that library to Mono, right?
>> Do you know if I'm making any mistake and if not, if there's a place
>> anywhere where I could find tutorials or instructions to do so, particularly
>> the Xcode building part. Also, this library comes with a bundle of
>> resources, I suppose I should reference that bundle in the MonoTouch
>> project, right? Any information on that part would be greatly appreciated
>> Oh, of course, if someone else has already made that binding and has
>> released the code or the dll I'd really appreciate you pointing me to it.
>> Not really interested in re-doing it again if someone else has already done
> There's a recent email over on the MonoTouch list that answers this
> question: http://lists.ximian.com/pipermail/monotouch/2012-January/007759.html
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