[Mono-osx] mono-service2 issues for Pause and Continue signals
srinin
srinivas.nangunoori at ironmountain.com
Tue Mar 22 02:02:03 EDT 2011
Hi All,
I have a simple windows service application that just puts the console
output when ever service receives stop, start or pause and continue signals.
I am able to run the service in Mac using mono-service2. i am able to see
console outputs for start and stop not for the Pause and Continue...
signals. I want to know whether mono-service has any issues in mac????
My code is,
static class Program
{
///
/// The main entry point for the application.
///
static void Main()
{
ServiceBase[] ServicesToRun;
ServicesToRun = new ServiceBase[]
{
new Service1()
};
ServiceBase.Run(ServicesToRun);
}
}
public partial class Service1 : ServiceBase
{
public Service1()
{
InitializeComponent();
}
protected override void OnStart(string[] args)
{
Console.WriteLine("Start............");
}
protected override void OnStop()
{
Console.WriteLine("Stop............");
}
protected override void OnPause()
{
Console.WriteLine("Pause............");
}
protected override void OnContinue()
{
Console.WriteLine("Continue............");
}
}
I am running the service with following commands
mono-service2 --debug
>> it prints start on console
And for Pause
kill -USR1 `cat /tmp/myservicename.lock`
>>But no console output
And for continue
kill -USR2 `cat /tmp/myservicename.lock`
>>no console output
And for stop
kill `cat /tmp/myservicename.lock`
>>it prints stop on console
And also i observe whenever i stop the service cpu usage is increased to
greater thn > 99%
Kindly help me in solving this issue
Regards
Srini
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