[Mono-osx] [MonoMac] OpenGL, GLU and way forward
kjpou
kjpou at pt.lu
Thu Mar 3 05:00:07 EST 2011
Hello everyone
Geoff and I were discussing the use of GLU on the monomac irc this
morning and we both came to a stand still on the way forward.
These are some of the issues that came up.
#1 - Does it work in lion? (this can not be discussed because of NDA)
#2 - Does it work _accelerated_ in lion? (this can not be discussed
because of NDA)
#3 - Is it deprecated in lion (this can not be discussed because of NDA)
#4 - Can we just update the samples to work in 10.6 and not worry about
this?
#5 - Go ahead and include a GLU binding but mark it as [Obsolete] but
still usable.
#6 - All the reading I have done says most of Glu can be replaced with
OpenGL 3.x. Apple is still on 2.1 or something like that so that makes
it a little harder to replace some of the functionality.
I am not an OpenGL person at all and as a matter of fact this is my
first introduction to it nor is Geoff an OpenGL-ist so we are going to
have to rely on everyone's opinion here.
Just as an exercise I went out to good 'ole google and tried searching
for some replacements for Glu in the GLFullScreen example.
Glu.Perspective:
I found a replacement for Perspective and that is Frustrum. Ok that was
fine and even tested that out with success.
Sphere drawing with gluSphere and Quadratic
The only thing I found were discussions that said use gluSphere or write
your own.
Should it be necessary to have everyone write their own when it already
exists and is riddled throughout sample after sample including OpenGL
site samples?
All you OpenGL people please weight in and give your thoughts to this
subject so that we can continue in the most direct and proficient way
that will benefit you.
Kenneth
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