[Mono-osx] [MonoMac] OpenGL OpenTK proposal / compromise
Geoff Norton
gnorton at novell.com
Mon Feb 14 15:28:27 EST 2011
Kenneth,
Sure send it to me off-list.
-g
On 2011-02-14, at 2:00 PM, kjpou wrote:
> Geoff
>
> No problem but have family in town and not sure when I will get to it. It is looking like next week at the earliest.
>
> I already have the changes zipped up and can send them to you if you would like.
>
> Kenneth
>
> On 2/14/11 6:07 PM, Geoff Norton wrote:
>> Kenneth,
>>
>> I'd like to see this code. I have a opentk repo on github:
>>
>> http://github.com/kangaroo/opentk
>>
>> Could you fork it and land your patches?
>>
>> Thanks
>>
>> -g
>>
>> On 2011-02-13, at 9:47 AM, kjpou wrote:
>>
>>> Hello all
>>>
>>> Have spent the last two days working on the OpenTK. Ended in
>>> frustration basically.
>>>
>>> Here is what I have:
>>>
>>> OpenTK.Graphics.CoreOpenGL
>>>
>>> Basically all the mappings, delegates, helper methods, ErrorHelper. It
>>> was a copy from the windows OpenTK.Graphics.OpenGL. The bindings are
>>> all there and can load them all from a CglContext which is a new
>>> Platform backend OpenGL context I created.
>>>
>>> There are something like 2700 method bindings that are delivered with
>>> the Windows OpenGL implementation of which only about 600 are used on
>>> the mac.
>>>
>>> I have a platform backend hacked together. When I say hacked I mean
>>> hacked but it all loads fine. No GUI implementation as it uses the
>>> current context created from NSOpenGLContext. That part works.
>>>
>>> OpenTK.Platform.MacOS
>>>
>>> -> CocoaBindings
>>> ---> Cgl
>>>
>>> -> CglContext
>>> -> CocoaApplication
>>> -> CocoaGLNative
>>> -> CocoaWindowInfo
>>>
>>> You can create a context.
>>>
>>> OpenTK.Platform.IWindowInfo windowInfo
>>> =
>>> OpenTK.Platform.Utilities.CreateMacOSCocoaWindowInfo( mGLContext.Handle );
>>>
>>> OpenTK.ContextHandle handle = new
>>> OpenTK.ContextHandle( mGLContext.Handle );
>>>
>>> OpenTK.Graphics.GraphicsContext context =
>>> new
>>> OpenTK.Graphics.GraphicsContext(handle, windowInfo);
>>>
>>> context.MakeCurrent( windowInfo );
>>>
>>> When it starts calling the Delegates for example.
>>>
>>> ErrorCode theError = ErrorCode.NoError;
>>> theError = GL.GetError ();
>>> GL.ReadBuffer (ReadBufferMode.Front);
>>>
>>> It is erroring out with errors for the native bindings which I can not
>>> figure out because of the all the Delegate calls. If you call the
>>> GLCore methods directly it all works fine but using the OpenTK Delegate
>>> way it is not working.
>>>
>>> If someone wants to take what I have and try to get it all working you
>>> are more than welcome. Either way those 600 +/- OpenGL calls are going
>>> to have to be gone through and culled out.
>>>
>>> In about one hour I ripped all the mappings from the OpenTK for Cocoa
>>> that I wrote and placed them in a separate project with some small
>>> modifications and got two MonoMac OpenGL samples working. One hour vs
>>> two days hummmm really a no brainer there for where I would prefer to
>>> spend my time.
>>>
>>> I am in the process of going through by hand and only implementing those
>>> 600 or so methods by hand to get a MonoMac.CoreOpenGL bindings working
>>> based on that one hours work. Basing it on what I learned from the
>>> OpenTK I can have it mapping exactly the same way so if someone gets the
>>> OpenTK working it should be just a change of library. What I mean by
>>> that is that all one would have to do to use the OpenTK is include it in
>>> the project because the naming of the parameters will be exactly the
>>> same as those you will already be using for the MonoMac.CoreOpenGL bindings.
>>>
>>> So the following code below would work with OpenTK as well as the
>>> MonoMac.CoreOpenGL bindings. Technically the same code would work for
>>> any other OpenTK based program as well.
>>>
>>> ErrorCode theError = ErrorCode.NoError;
>>>
>>> // select front buffer as our source for pixel data
>>> GL.ReadBuffer (ReadBufferMode.Front);
>>>
>>> //Read OpenGL context pixels directly.
>>>
>>> // For extra safety, save& restore OpenGL
>>> states that are changed
>>> GL.PushClientAttrib
>>> (ClientAttribMask.ClientPixelStoreBit);
>>>
>>> GL.PixelStore
>>> (PixelStoreParameter.PackAlignment, 4); /* Force 4-byte alignment */
>>> GL.PixelStore
>>> (PixelStoreParameter.PackRowLength, 0);
>>> GL.PixelStore
>>> (PixelStoreParameter.PackSkipRows, 0);
>>> GL.PixelStore
>>> (PixelStoreParameter.PackSkipPixels, 0);
>>> // Read a block of pixels from the frame buffer
>>> GL.ReadPixels (0, 0, bufferWidth, bufferHeight,
>>> PixelFormat.Bgra, PixelType.UnsignedInt8888Reversed, buffer);
>>>
>>> GL.PopClientAttrib ();
>>>
>>> theError = GL.GetError ();
>>> if (theError != ErrorCode.NoError)
>>> Console.WriteLine ("OpenGL error {0}",
>>> theError);
>>>
>>>
>>> Now before I go through with this would like to know if this is an
>>> acceptable compromise and would it be worth the effort to be included
>>> within the MonoMac bindings.
>>>
>>> If you want the code that I have begun for OpenTK let me know.
>>>
>>> Kenneth
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> Mono-osx mailing list
>>> Mono-osx at lists.ximian.com
>>> http://lists.ximian.com/mailman/listinfo/mono-osx
>>
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