[Mono-osx] MonoMac and OpenTK?

philippe.monteil philippe.monteil at dolce-vista.com
Fri Feb 4 09:13:49 EST 2011

I have been trying to get started using OpenGL with MonoMac through OpenTK
without much success so far.

A simple sequence like:

                using OpenTK.Graphics.OpenGL;

                Console.WriteLine("MyOpenGLView.DrawRect() _version(-)");
                string _version = GL.GetString(StringName.Version);
                Console.WriteLine("MyOpenGLView.DrawRect() _version(+)=" +

causes an exception.

Is OpenTK the right way to go under MonoMac?

The MacOSX documentation says:
OpenGL APIs Specific to Mac OS X

Mac OS X offers two easy-to-use APIs that are specific to the Macintosh
platform: the NSOpenGL classes and the CGL API. Throughout this document,
these APIs are referred to as the Apple-specific OpenGL APIs.
Should the OpenGL API be accessed using the NSOpenGL class instead of



View this message in context: http://mono.1490590.n4.nabble.com/MonoMac-and-OpenTK-tp3259455p3260237.html
Sent from the Mono - OSX mailing list archive at Nabble.com.

More information about the Mono-osx mailing list