[Mono-osx] MonoMac and OpenTK?

philippe.monteil philippe.monteil at dolce-vista.com
Fri Feb 4 09:13:49 EST 2011


I have been trying to get started using OpenGL with MonoMac through OpenTK
without much success so far.

A simple sequence like:

                using OpenTK.Graphics.OpenGL;

                Console.WriteLine("MyOpenGLView.DrawRect() _version(-)");
                string _version = GL.GetString(StringName.Version);
                Console.WriteLine("MyOpenGLView.DrawRect() _version(+)=" +
_version);

causes an exception.

Is OpenTK the right way to go under MonoMac?

The MacOSX documentation says:
<<
OpenGL APIs Specific to Mac OS X

Mac OS X offers two easy-to-use APIs that are specific to the Macintosh
platform: the NSOpenGL classes and the CGL API. Throughout this document,
these APIs are referred to as the Apple-specific OpenGL APIs.
>>
Should the OpenGL API be accessed using the NSOpenGL class instead of
OpenTK?

Thanks!

Philippe




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