[Mono-osx] Implementing Tao on Mac OS X

Stefanos A. stapostol at gmail.com
Sat Dec 17 13:20:22 EST 2011

2011/12/17 DClipp <damien.clipp at myactv.net>

> Can someone please explain to me how exactly I add the Tao framework to
> Mono
> on OS X? I can't seem to get Mono to actually see it. I've tried copying
> the
> compiled files to
> /Library/Frameworks/Mono.framework/Versions/2.10.6/lib/mono/gac/ but
> MonoDevelop still won't see it. I've tried building it from source, but I
> always get the ' No targets specified and no makefile found' error. How do
> I
> actually do it?? I know it's an incredibly stupid question, but I
> appreciate
> all help
What are you trying to do?

Are you trying to run an application? In that case, copy the necessary dll
and dll.config files (e.g. Tao.OpenGl.dll & Tao.OpenGl.dll.config) into the
application directory.

Are you trying to develop an application via MonoDevelop? In that case, use
the Add Reference to navigate to the dll and add it to your solution.
You'll need to add the dll.config files by hand and enable the "copy to
output directory" option.

That's it, more or less. If you are building a new application then don't
use Tao. Use either OpenTK and MonoMac which contain up-to-date OpenGL
bindings with a more sane API.

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