[Mono-osx] Debugger problems with MonoMac since Mono 2.10.3 Update
jazzay
jazzay at gmail.com
Mon Aug 8 13:10:07 EDT 2011
Hi,
Since updating to the latest Mono 2.10.3 SDK I can no longer debug within a
MonoMac application. Setting any breakpoints causes the application to
stall. Neither MonoDevelop 2.4 or 2.6.Beta work. I am running OSX Lion 10.7.
To reproduce simply create a new MonoMac project, build, then set a
breakpoint in AppDelegate.FinishedLaunching. Note the debugger never hits
the breakpoint yet application output says that it resolved the breakpoint.
None of the debug step buttons activate and the app is hung.
Application output:
Loaded assembly:
/Users/Jason/Projects/TestDebug/TestDebug/bin/Debug/TestDebug.app/Contents/Resources/MonoMac.dll
Loaded assembly:
/Library/Frameworks/Mono.framework/Versions/2.10.3/lib/mono/gac/System.Core/4.0.0.0__b77a5c561934e089/System.Core.dll
Loaded assembly: ObjCImplementations
Loaded assembly:
/Library/Frameworks/Mono.framework/Versions/2.10.3/lib/mono/gac/System.Drawing/4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
Loaded assembly:
/Library/Frameworks/Mono.framework/Versions/2.10.3/lib/mono/gac/System/4.0.0.0__b77a5c561934e089/System.dll
Resolved pending breakpoint at
'/Users/Jason/Projects/TestDebug/TestDebug/AppDelegate.cs:19' to Void
TestDebug.AppDelegate:FinishedLaunching () [0x00000].
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