[Mono-osx] MonoMac: CoreAnimation

Duane Wandless duane at wandless.net
Sun Sep 19 17:49:51 EDT 2010


I tried to use the AnimationStopped event on CAAnimation.  The code gets
into a recursive loop from the stack trace that is generated.

anim.AnimationStopped += delegate {
 layer.RemoveFromSuperLayer();
};

The hang actually occurs on this line.  I've not looked in this yet as
creating a subclass of CAAnimationDelegate works.

Duane
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