[Mono-osx] [MonoMac] Adding WebKit DOM interfaces
alexander.shulgin at yessoftware.com
Tue Nov 2 12:42:01 EDT 2010
On 27.10.2010 19:20, Alexander Shulgin wrote:
> On 27.10.2010 19:11, Geoff Norton wrote:
>> + [Export ("item:")]
>> + DomNode Item (uint index);
>> This should probably be called GetItem, and wrapped with a manual binding
>> into a indexer.
>> At a higher level, several of these objects appear to be good candidates
>> for .NETizing further, ie, DomNode could expose the children in an
>> enumerator, etc.
> Nice idea. I'm going to ask for details when I come to this part.
OK, here is an updated patch. I've added some DomCss* classes as well
as DomDocument (incomplete), etc. Interfaces are laid out in webkit.cs
by the depth of inheritance, then in (roughly) alphabetical order.
I've also added WebKit/DomNodeList.cs in which the generated class is
extended with indexer and implements IEnumerable<DomNode>, so foreach
constructs are possible now on DomNodeLists.
I have very little experience in C# generics, so someone will need to
guide me while I'm adding more support for IEnumerable. Do I need to
copy-paste the code replacing the type name or there's a better method
using generics and/or inheritance?
Also, I need some advice on property naming. Is it desirable to reduce
bloat by converting some names like `DomNode.NodeName' to just
`DomNode.Name' or it is better to keep things as-is for transparency?
At the opposite side, is it desirable to expand `BgColor' to
`BackgroundColor' or better keep the original name too? Is it OK to
provide aliases to support both names--short and long?
>> As for updating the monomac inside monodevelop, what you did should work,
>> but ensure you close MonoDevelop before replacing the dll.
> Sure I did close it. There's also MonoDevelop.MonoMac.dll and
> MonoDevelop.Debugger.Soft.MonoMac.dll in the same folder. May be I
> should update them to? Anyone knows how to do that?
OK, I resolved this issue by removing reference to shipped MonoMac in
the monodevelop project and adding direct reference to my compiled dlls.
Works smooth so far :)
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