[Mono-osx] MonoDevelop and GTK#
Geoff Norton
gnorton at novell.com
Sun Jan 11 11:38:43 EST 2009
You can develop Gtk# apps on mac, the only thing unavailable is the GUI
designer.
If you're running MonoDevelop the dlls are installed.
-g
On Fri, 2009-01-09 at 20:12 -0800, Draekz wrote:
>
> Geoff Norton-2 wrote:
> >
> > On Tue, 2008-05-27 at 00:17 +0200, Bart Masschelein wrote:
> >>
> >> Am I missing sth? GTK# should be included in the package, as indicated
> >> on the download pages. Do I need additionally the GTK+ library? If so,
> >> what would be the easiest/best way to do this? MacPorts?
> >>
> >
> > Stetic (the Gtk# designer) isn't supported on the mac yet due to a lack
> > of underlying drag and drop support in the gtk+quartz port. Once that
> > has matured we will start supporting / shipping it.
> >
> > -g
> >
>
> Ok so I understand the issues with stetic and drag and drop, but does this
> mean that we also cannot create GTK# applications in MonoDevelop on OSX? the
> gtk-sharp, glib-sharp, gdk-sharp, glade-sharp, etc are all missing from the
> GAC, or at least if you create a empty project, and go to add assemblies,
> the ones in the GAC are only the basic mono and .Net stuff, there is no
> references to gtk# there. If you create a Glade# project, and try and
> compile, it gives an error that gtk and glade are missing references.
>
> how does Monodevelop even run if GTK is not available? Well i investigated,
> if you add the gtk-sharp manually by looking in the gac and adding the Dll,
> it works... but this is extremely tedious.
>
> it seems to me there are path issues. i tried to write a message in the mono
> OSX mailing list, but not a single individual has replied.
>
> thanks
>
> draek
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