[Mono-osx] Please help: embedding Mono in a Cocoa application
Gevik Babakhani
gevik at xs4all.nl
Fri Aug 21 13:45:56 EDT 2009
Hi,
I did that. But without shutting down the runtime I get the following crash.
ERROR:domain.c:1226:mono_init_internal: code should not be reached
Stacktrace:
I wonder what "2 ??? 0xffffffff
0x0 + 4294967295"
means
Native stacktrace:
0 libmono.0.dylib 0x003ba601
mono_handle_native_sigsegv + 241
1 libSystem.B.dylib 0x966f82bb _sigtramp + 43
2 ??? 0xffffffff 0x0 + 4294967295
3 libSystem.B.dylib 0x9676c23a raise + 26
4 libSystem.B.dylib 0x96778679 abort + 73
5 libglib-2.0.0.dylib 0x00150152
g_assertion_message + 258
6 libmono.0.dylib 0x004157a1
mono_get_exception_class + 4337
7 libmono.0.dylib 0x00343bd1 mini_init + 3137
8 libmono.0.dylib 0x003a0549 mono_jit_init + 25
9 MyMonos 0x00001e41 main + 151
10 AppKit 0x90977e8f
_NXDoMouseUpWindowOrdering + 1532
11 AppKit 0x90977dcc
_NXDoMouseUpWindowOrdering + 1337
12 AppKit 0x90977c52
_NXDoMouseUpWindowOrdering + 959
13 AppKit 0x909772ab
_NXDoDeferredWindowOrdering + 4924
14 AppKit 0x90976afe
_NXDoDeferredWindowOrdering + 2959
15 AppKit 0x909763b8
_NXDoDeferredWindowOrdering + 1097
16 AppKit 0x90974af7
_NXIndexToCursorRect + 7081
17 AppKit 0x909416a5
_NSHandleCarbonMenuEvent + 6450
18 AppKit 0x9089efe7
_NSSetViewMultiClipDrawingHelper + 4938
19 AppKit 0x9086c1d8 NSApplicationMain
+ 574
20 MyMonos 0x00001dd4 main + 42
21 MyMonos 0x00001d7e start + 54
22 ??? 0x00000001 0x0 + 1
Martin Smith wrote:
> Hello,
>
> Why are you trying to shut down the runtime? I wonder if there's a
> problem and the runtime is not getting closed which is causing a
> problem launching a second time.
>
> Martin
>
> On Fri, Aug 21, 2009 at 3:19 AM, gevik <g.babakhani at truesoftware.nl
> <mailto:g.babakhani at truesoftware.nl>> wrote:
>
>
> Hi,
>
> So far I am able to compile and link mono with my cocoa application.
> I have a simple window with a button. After clicking the button I
> am trying
> to execute the code that is provided in "mono/samples/embed/teste.c".
>
> I also have a HelloWorld.cs=>HelloWorld.exe application.
>
> The first time I click on the button everything goes OK and the
> HelloWorld.exe gets executed.
> The second time I click on the button, the cocoa application
> crashes. Has
> anyone encountered a similar problem?
>
> There is also nothing in the debug window about the crash.
>
> Any advice?
>
> here is my sample code:
>
> ----------------------------------------------------------------------------------
> -(IBAction) testButton:(id)sender
> {
> MonoDomain *domain;
> MonoAssembly *assembly;
>
> mono_config_parse ("config");
> NSString *file = [NSString
> stringWithString:@"/Users/gevik/mono2/tests/HelloWorld.exe"];
> domain = mono_jit_init ([file UTF8String]);
>
> if(!domain)
> {
> NSLog(@"Domain load error..");
> return;
> }
>
> assembly = mono_domain_assembly_open (domain, [file
> UTF8String]);
> if(!assembly)
> {
> NSLog(@"Assembly load error..");
> return;
> }
>
> NSString *exeName = [[NSBundle mainBundle] executablePath];
>
> const char* argv[] = {
> [exeName UTF8String]
> };
>
> NSLog(@"%@",exeName);
> mono_jit_exec (domain, assembly, 1, (char**)argv);
> mono_jit_cleanup (domain);
> }
> --
> View this message in context:
> http://www.nabble.com/Please-help%3A-embedding-Mono-in-a-Cocoa-application-tp25076141p25076141.html
> Sent from the Mono - OSX mailing list archive at Nabble.com.
>
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