[Mono-osx] Mono installation: not required for DLL
duane at wandless.net
Tue Sep 30 19:54:56 EDT 2008
I am trying to create a DLL that does not require mono to be installed. I
have used mkbundle with this command line:
mkbundle -o host.c --nomain -c -oo libhost.a -L <path to mono libraries>
MacMonoClient.dll System.dll System.Core.dll etc.
I can successfully compile and link the host.c file and the libhost.a object
file into a Cocoa Objc application. At runtime I can use
mono_domain_assembly_open() to load the 'bundled' library. And it works.
However, if I move the Mono.framework out of the way and run the application
I get this error:
dyld: Library not loaded:
Referenced from: /Users/username/MySrc/mycode/sandbox/My
Desktop/build/Debug/My Desktop.app/Contents/MacOS/My Desktop
Reason: image not found
Now of course I'd like to do all of the relocation magic on the dylib's etc
so that I do not need Mono installed. I have had no success in this
effort. The result of mkbundle is not a file that otool can find symbols.
install_name_tool appears to do nothing.
So the basic question is: can I fully embed a mono library so that it is not
required to have mono installed? And if yes... then what am I doing wrong?
Thanks for any help!
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