[Mono-osx] Creating a OpenGL window with WinForms in MacOS

pablosantosluac at terra.es pablosantosluac at terra.es
Wed Sep 3 06:42:02 EDT 2008

Hi there,

I'm trying to run some C# TaoGL code on MacOS.

I'm unable to initialize the context.

We're creating a WinForms window and retrieving the "DisplayHandle" from 
  XplatUIX11 doesn't work, so the glXChooseVisual fails.

Anyone has experience initializing a opengl context?

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