[Mono-osx] Bundled mono console application on OS X throwing gthread errors.
duane at wandless.net
Wed Nov 12 11:47:38 EST 2008
It is too vague (to me anyway) what you are actually doing... you might try
posting the code as well as the steps involving mkbundle, install_name_tool,
On Wed, Nov 12, 2008 at 11:43 AM, silver83 <silver83 at gmail.com> wrote:
> I still couldn't get it to work, using either @install_path or @rpath
> Still getting gthread error :
> GThread-ERROR **: GThread system may only be initialized once.
> 0 libSystem.B.dylib 0x95123b9e __kill + 10
> 1 libSystem.B.dylib 0x9519aec2 raise + 26
> 2 libSystem.B.dylib 0x951aa47f abort + 73
> 3 libglib-2.0.0.dylib 0x00e81ecc g_log + 0
> 4 libglib-2.0.0.dylib 0x00e81ef5 g_log + 41
> 5 libgthread-22.214.171.1240.1.dylib 0x0000e3d7 g_thread_init + 521
> 6 libmono.0.0.0.dylib 0x0073233d mini_init + 2968
> 7 libmono.0.0.0.dylib 0x00778a63 mono_main + 454
> 8 LiboxEngine 0x00001fd0 main + 215
> 9 LiboxEngine 0x00001e7a start + 54
> Help ??
> duanew wrote:
> > I had a similar need. I wanted to fully embed mono within my application
> > so
> > the end user did not need to install mono. I posted here:
> > http://lists.ximian.com/pipermail/mono-osx/2008-October/001616.html
> > which describes the steps I went through. Two differences in my post,
> > is that I was using a DLL. But now I use an EXE and have essentially the
> > same workflow. Two, I embedded my mono app into a Cocoa application.
> > I do not think you need that nant code referenced in the link in your
> > post.
> > You can download monobjc and look how their make system handles mkbundle.
> > I
> > started there and was able to pull out the necessary steps. Monobjc has
> > very ellegant build system that is a greating starting point.
> > Best of luck,
> > Duane
> > On Tue, Nov 11, 2008 at 6:48 AM, silver83 <silver83 at gmail.com> wrote:
> >> I have bundled a mono console application using the following steps :
> >> 1. use mkbundle to create the binary
> >> 2. use macpack to create a dummy .app
> >> 3. inject the bundled binary into the .app's resources folder
> >> 4. rewire the execution script and the files under /Resources to execute
> >> the
> >> binary
> >> I run the application and everything is fine, but now I want to rewire
> >> library dependencies -
> >> I'm using code from :
> >> to inject mono libraries into Resources folder, rewire my app to use
> >> them,
> >> and rewire them to use themselves (using otool -L to see their
> >> dependencies,
> >> and install_name_tool to rewire them).
> >> During rewiring, I exclude things that I consider "non-mono" -
> >> CoreFoundation, Carbon, libgcc, and libSystem. I've tried several
> >> mixtures
> >> of which libraries to exclude, and I either end up with a mono-dependent
> >> application, or an application that crashed on :
> >> GThread-ERROR **: GThread system may only be initialized once.
> >> Some of the crash report :
> >> Exception Type: EXC_CRASH (SIGABRT)
> >> Exception Codes: 0x0000000000000000, 0x0000000000000000
> >> Crashed Thread: 0
> >> Thread 0 Crashed:
> >> 0 libSystem.B.dylib 0x95123b9e __kill + 10
> >> 1 libSystem.B.dylib 0x9519aec2 raise + 26
> >> 2 libSystem.B.dylib 0x951aa47f abort + 73
> >> 3 libglib-2.0.0.dylib 0x00c00ecc g_log + 0
> >> 4 libglib-2.0.0.dylib 0x00c00ef5 g_log + 41
> >> 5 libgthread-126.96.36.1990.1.dylib 0x009ec3d7 g_thread_init + 521
> >> 6 libmono.0.0.0.dylib 0x002c933d mini_init + 2968
> >> (mini.c:14091)
> >> 7 libmono.0.0.0.dylib 0x0030fa63 mono_main + 454
> >> (driver.c:1445)
> >> 8 MyApp 0x00001f62 main + 215
> >> 9 MyApp 0x00001df2 start + 54
> >> Thread 0 crashed with X86 Thread State (32-bit):
> >> eax: 0x00000000 ebx: 0x951aa43f ecx: 0xbffff47c edx: 0x95123b9e
> >> edi: 0x00000002 esi: 0x00d08010 ebp: 0xbffff498 esp: 0xbffff47c
> >> Any help (clues, hints, things I can do to debug this, maybe dtrace or
> >> something) - would be much appreciated...
> >> Thanks in advance
> >> Yoni.
> >> --
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