[Mono-osx] Xcode auto complete
Andrew Satori
dru at druware.com
Wed Apr 30 10:09:01 EDT 2008
It also supports a plugin architecture that allows for providing this
information from a scanner that knows how to scan a file type.
Unfortunately, that interface is not documented, and third party
support is still a difficult proposition.
On Apr 30, 2008, at 9:25 AM, Tim Davis wrote:
> Hey Bill,
>
> I may be wrong, but from the research I did on this a few weeks ago I
> figured out that XCode doesn't use a code completion database, like
> MonoDevelop and other editors, it appears that it parses the
> Include .h files from whatever frameworks and such you use in your
> project. The only thing I can think of would be to try and somehow
> tricking XCode into using a faux .h file that contains the prototypes
> for .NET language. But...I'm not sure if that would even work.
> Something I'll need to try.
>
> Later,
> Tim
>
> On Apr 29, 2008, at 4:32 PM, Bill Nalen wrote:
>
>> I've managed to get my asp.net project to build and run from within
>> Xcode using both xsp2 and mod_mono and the built in Apache. I'm using
>> the latest Xcode, a makefile and a shell script to run instead of the
>> Xcode plugin stuff. Everything is working fine. I do miss the auto
>> complete feature from vs.net though. Has anyone gotten this to work?
>>
>> I'm also assuming the answer is still no to getting the debugger
>> working on OS X.
>>
>> Thanks
>> Bill
>>
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>
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