[Mono-osx] Using System.Drawing in a Cocoa# View
Geoff Norton
gnorton at novell.com
Tue Nov 13 16:40:19 EST 2007
Brock,
That code is unpublished and deprecated. Its on my TODO list to
get it working again.
No ETA.
-g
On 13-Nov-07, at 4:12 PM, Brock Reeve wrote:
>
> Looking at the code for System.Drawing, if I define the
> MONO_GDIP_USE_COCOA_BACKEND environment variable and call
> Graphics.FromHwnd it will create a quartz context using the Cairo
> backend. If I then use that graphics object to draw inside of the
> View's Draw method it should draw something. I am not seeing it draw
> anything. If I use the Cocoa# BezierPath I can get it to draw. Not
> sure why the System.Drawing stuff doesn't work from Cocoa#. Here is
> some Cocoa #code. Maybe someone has tried this before. I was seeing
> a lot of CGContext*: invalid context messages, but it seems like I
> have a valid context from some of my writelines in
> System.Drawing.Graphics.
>
>
> [Export("drawRect:")]
> public void Draw(Rect aRect)
> {
> //Must define MONO_GDIP_USE_COCOA_BACKEND on the MacOS
> #if USE_GDIPLUS
> Graphics graphics = Graphics.FromHwnd(NativeObject);
> graphics.FillRectangle(Brushes.Black, new Rectangle(0,
> 0, 100, 100));
> #else
> Cocoa.Color.Black.Set();
> BezierPath.FillRect(new Rect(0, 0, 100, 100));
> #endif
> }_______________________________________________
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