[Mono-list] Cross-Platform GUI Tookit

João Matos ripzonetriton at gmail.com
Sun Nov 16 08:18:27 UTC 2014

Hi Daniel,

Check out QtSharp <https://github.com/ddobrev/QtSharp>, which is being
developed by the same developer behind the Qyoto project.

On Sun, Nov 16, 2014 at 5:00 AM, Daniel Hughes <trampster at gmail.com> wrote:

> The Qyoto bindings are well out of date, they do not support qt5, they
> are pretty much unmaintained, they are not packages for linux and
> there is not a single opensource project (that I know of) using them.
> The GTK bindings are stuck on GTK2, Xamarin has no interest in GTK3
> because they want to use native gui tookits on Windows and Mac and
> linux is not a supported platform for their commercial tools so they
> have no interest in it. There are community produced bindings for GTK3
> but these are not released as stable yet despite it being years since
> GTK3 was released.
> Winforms is rubbish on both linux and Mac and unlikely to get any better.
> WPF is windows only and is not opensource and is it seems unlikely to
> be any time soon.
> Xamarin.Forms is mobile only so is not supported on Linux, Mac or even
> Windows Desktop.
> Xwt is immature, has limited widget support, Is largely unproven
> (nothing is using it, except maybe a very little in MonoDevelop) and
> is abandoned (no commits for 11 months)
> If you want to produce a cross platform app your best bet is to use an
> architecture (MVC or similar) which allows you to use a native GUI
> toolkit on each plaform. This is what I ended up with in my project
> WideMargin, WPF on windows GTK on linux. I started with GTK on both
> window and Linux but it look an performed very badly on windows.
> On Sun, Nov 16, 2014 at 3:35 PM, Miguel de Icaza <miguel at xamarin.com>
> wrote:
> >>
> >> Windows.Forms is the oldest and junkiest thing available, even on
> Windows.
> >> It's even worse on mono because it's buggy, and worse still on OSX
> because
> >> it requires X11.
> >
> >
> > On Windows it is quite decent, it is a thin layer on top of the native
> Win32
> > API.   So if you want a simple Win32 app, it is ideal.
> >
> > On Mac, you are slightly wrong.   There are two backends.   An X11
> backend
> > and a Cocoa backend, so you do not need X11 to run those app,
> >
> > That said, it contains both bugs as well as limitations based on the
> light
> > Win32 emulation.
> >
> >>
> >
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> >
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João Matos
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