[Mono-list] Unity object model of internal calls

Aaron Oneal aaron.oneal at spicypixel.com
Fri Nov 8 18:45:48 UTC 2013


They’re different modules but loaded into the same process and I presume registered with the runtime using mono_add_internal_call. Check out this page:

http://www.mono-project.com/Embedding_Mono


On Nov 7, 2013, at 8:51 PM, carmack2000 <carmack2000 at hotmail.com> wrote:

> I am not sure if anybody notices how Unity implements internal calls.
> 
> All internal calls of are implemented in Unity.exe. UnityEngine.dll is a
> managed module as a reference for game assembly Assembly-CSharp.dll
> providing all required classes.
> 
> What I don't understand is how UnityEngine.dll calls internal calls actually
> implemented in Unity.exe, such as INTERNAL_Log. They are different modules.
> 
> If anybody can give some tips, it would be really appreciated.
> 
> Thanks
> 
> 
> 
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