[Mono-list] Unity object model of internal calls
Aaron Oneal
aaron.oneal at spicypixel.com
Fri Nov 8 18:45:48 UTC 2013
They’re different modules but loaded into the same process and I presume registered with the runtime using mono_add_internal_call. Check out this page:
http://www.mono-project.com/Embedding_Mono
On Nov 7, 2013, at 8:51 PM, carmack2000 <carmack2000 at hotmail.com> wrote:
> I am not sure if anybody notices how Unity implements internal calls.
>
> All internal calls of are implemented in Unity.exe. UnityEngine.dll is a
> managed module as a reference for game assembly Assembly-CSharp.dll
> providing all required classes.
>
> What I don't understand is how UnityEngine.dll calls internal calls actually
> implemented in Unity.exe, such as INTERNAL_Log. They are different modules.
>
> If anybody can give some tips, it would be really appreciated.
>
> Thanks
>
>
>
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